Input over now works regardless of rotation, anchor or scale.

This commit is contained in:
photonstorm
2013-10-25 03:57:08 +01:00
parent 427819c655
commit 1294b3a2b9
2 changed files with 5 additions and 9 deletions
+3 -4
View File
@@ -56,15 +56,13 @@ function create() {
// Scaled and Rotated button
button6 = game.add.button(570, 200, 'button', changeSky, this, 2, 1, 0); // anchor 0.5
// button6 = game.add.button(470, 100, 'button', changeSky, this, 2, 1, 0); // anchor 0
button6.name = 'sky6';
button6.angle = 32;
button6.scale.setTo(2, 2);
button6.anchor.setTo(0.5, 0.5);
// game.world.setBounds(0, 0, 2000, 2000);
// works regardless of world angle, parent angle or camera position
// game.world.setBounds(0, 0, 2000, 2000);
// game.world.angle = 10;
// game.camera.x = 300;
@@ -87,6 +85,7 @@ function render () {
// game.debug.renderWorldTransformInfo(button1, 32, 132);
// game.debug.renderText('sx: ' + button3.scale.x + ' sy: ' + button3.scale.y + ' w: ' + button3.width + ' cw: ' + button3._cache.width, 32, 20);
game.debug.renderPoint(button6.input._tempPoint);
// game.debug.renderPoint(button2.input._tempPoint);
// game.debug.renderPoint(button6.input._tempPoint);
}