Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.

This commit is contained in:
photonstorm
2013-11-25 03:13:04 +00:00
parent 373b97648d
commit 13a2cc2feb
68 changed files with 4622 additions and 4628 deletions
+16 -16
View File
@@ -25,33 +25,33 @@
Phaser.SignalBinding = function (signal, listener, isOnce, listenerContext, priority) {
/**
* @property {Phaser.Game} _listener - Handler function bound to the signal.
* @private
*/
* @property {Phaser.Game} _listener - Handler function bound to the signal.
* @private
*/
this._listener = listener;
/**
* @property {boolean} _isOnce - If binding should be executed just once.
* @private
*/
* @property {boolean} _isOnce - If binding should be executed just once.
* @private
*/
this._isOnce = isOnce;
/**
* @property {object|undefined|null} context - Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @memberof SignalBinding.prototype
*/
* @property {object|undefined|null} context - Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @memberof SignalBinding.prototype
*/
this.context = listenerContext;
/**
* @property {Signal} _signal - Reference to Signal object that listener is currently bound to.
* @private
*/
* @property {Signal} _signal - Reference to Signal object that listener is currently bound to.
* @private
*/
this._signal = signal;
/**
* @property {number} _priority - Listener priority.
* @private
*/
* @property {number} _priority - Listener priority.
* @private
*/
this._priority = priority || 0;
};
@@ -62,7 +62,7 @@ Phaser.SignalBinding.prototype = {
* If binding is active and should be executed.
* @property {boolean} active
* @default
*/
*/
active: true,
/**