Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.

This commit is contained in:
photonstorm
2013-11-25 03:13:04 +00:00
parent 373b97648d
commit 13a2cc2feb
68 changed files with 4622 additions and 4628 deletions
+43 -43
View File
@@ -15,86 +15,86 @@
Phaser.State = function () {
/**
* @property {Phaser.Game} game - A reference to the currently running Game.
*/
* @property {Phaser.Game} game - A reference to the currently running Game.
*/
this.game = null;
/**
* @property {Phaser.GameObjectFactory} add - Reference to the GameObjectFactory.
* @default
*/
/**
* @property {Phaser.GameObjectFactory} add - Reference to the GameObjectFactory.
* @default
*/
this.add = null;
/**
* @property {Phaser.Physics.PhysicsManager} camera - A handy reference to world.camera.
* @default
*/
* @property {Phaser.Camera} camera - A handy reference to world.camera.
* @default
*/
this.camera = null;
/**
* @property {Phaser.Cache} cache - Reference to the assets cache.
* @default
*/
* @property {Phaser.Cache} cache - Reference to the assets cache.
* @default
*/
this.cache = null;
/**
* @property {Phaser.Input} input - Reference to the input manager
* @default
*/
* @property {Phaser.Input} input - Reference to the input manager
* @default
*/
this.input = null;
/**
* @property {Phaser.Loader} load - Reference to the assets loader.
* @default
*/
* @property {Phaser.Loader} load - Reference to the assets loader.
* @default
*/
this.load = null;
/**
* @property {Phaser.Math} math - Reference to the math helper.
* @default
*/
* @property {Phaser.Math} math - Reference to the math helper.
* @default
*/
this.math = null;
/**
* @property {Phaser.SoundManager} sound - Reference to the sound manager.
* @default
*/
* @property {Phaser.SoundManager} sound - Reference to the sound manager.
* @default
*/
this.sound = null;
/**
* @property {Phaser.Stage} stage - Reference to the stage.
* @default
*/
* @property {Phaser.Stage} stage - Reference to the stage.
* @default
*/
this.stage = null;
/**
* @property {Phaser.TimeManager} time - Reference to game clock.
* @default
*/
* @property {Phaser.TimeManager} time - Reference to game clock.
* @default
*/
this.time = null;
/**
* @property {Phaser.TweenManager} tweens - Reference to the tween manager.
* @default
*/
* @property {Phaser.TweenManager} tweens - Reference to the tween manager.
* @default
*/
this.tweens = null;
/**
* @property {Phaser.World} world - Reference to the world.
* @default
*/
* @property {Phaser.World} world - Reference to the world.
* @default
*/
this.world = null;
/**
* @property {Description} add - Description.
* @default
*/
/**
* @property {Phaser.Particles} particles - The Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
* @default
*/
this.particles = null;
/**
* @property {Phaser.Physics.PhysicsManager} physics - Reference to the physics manager.
* @default
*/
* @property {Phaser.Physics.PhysicsManager} physics - Reference to the physics manager.
* @default
*/
this.physics = null;
};