mirror of
https://github.com/wassname/phaser.git
synced 2026-07-07 00:06:37 +08:00
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
This commit is contained in:
+67
-67
@@ -33,67 +33,67 @@ Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame,
|
||||
callback = callback || null;
|
||||
callbackContext = callbackContext || this;
|
||||
|
||||
Phaser.Sprite.call(this, game, x, y, key, outFrame);
|
||||
Phaser.Sprite.call(this, game, x, y, key, outFrame);
|
||||
|
||||
/**
|
||||
* @property {number} type - The Phaser Object Type.
|
||||
*/
|
||||
/**
|
||||
* @property {number} type - The Phaser Object Type.
|
||||
*/
|
||||
this.type = Phaser.BUTTON;
|
||||
|
||||
/**
|
||||
* @property {string} _onOverFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {string} _onOverFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onOverFrameName = null;
|
||||
|
||||
/**
|
||||
* @property {string} _onOutFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {string} _onOutFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onOutFrameName = null;
|
||||
|
||||
/**
|
||||
* @property {string} _onDownFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {string} _onDownFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onDownFrameName = null;
|
||||
|
||||
/**
|
||||
* @property {string} _onUpFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {string} _onUpFrameName - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onUpFrameName = null;
|
||||
|
||||
/**
|
||||
* @property {number} _onOverFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {number} _onOverFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onOverFrameID = null;
|
||||
|
||||
/**
|
||||
* @property {number} _onOutFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {number} _onOutFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onOutFrameID = null;
|
||||
|
||||
/**
|
||||
* @property {number} _onDownFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {number} _onDownFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onDownFrameID = null;
|
||||
|
||||
/**
|
||||
* @property {number} _onUpFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
/**
|
||||
* @property {number} _onUpFrameID - Internal variable.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onUpFrameID = null;
|
||||
|
||||
/**
|
||||
@@ -144,25 +144,25 @@ Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame,
|
||||
*/
|
||||
this.onUpSoundMarker = '';
|
||||
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputOver - The Signal (or event) dispatched when this Button is in an Over state.
|
||||
*/
|
||||
this.onInputOver = new Phaser.Signal;
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputOver - The Signal (or event) dispatched when this Button is in an Over state.
|
||||
*/
|
||||
this.onInputOver = new Phaser.Signal();
|
||||
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputOut - The Signal (or event) dispatched when this Button is in an Out state.
|
||||
*/
|
||||
this.onInputOut = new Phaser.Signal;
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputOut - The Signal (or event) dispatched when this Button is in an Out state.
|
||||
*/
|
||||
this.onInputOut = new Phaser.Signal();
|
||||
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputDown - The Signal (or event) dispatched when this Button is in an Down state.
|
||||
*/
|
||||
this.onInputDown = new Phaser.Signal;
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputDown - The Signal (or event) dispatched when this Button is in an Down state.
|
||||
*/
|
||||
this.onInputDown = new Phaser.Signal();
|
||||
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputUp - The Signal (or event) dispatched when this Button is in an Up state.
|
||||
*/
|
||||
this.onInputUp = new Phaser.Signal;
|
||||
/**
|
||||
* @property {Phaser.Signal} onInputUp - The Signal (or event) dispatched when this Button is in an Up state.
|
||||
*/
|
||||
this.onInputUp = new Phaser.Signal();
|
||||
|
||||
/**
|
||||
* @property {boolean} freezeFrames - When true the Button will cease to change texture frame on all events (over, out, up, down).
|
||||
@@ -237,7 +237,7 @@ Phaser.Button.prototype.setFrames = function (overFrame, outFrame, downFrame) {
|
||||
this._onOutFrameName = outFrame;
|
||||
this._onUpFrameName = outFrame;
|
||||
|
||||
if (this.input.pointerOver() == false)
|
||||
if (this.input.pointerOver() === false)
|
||||
{
|
||||
this.frameName = outFrame;
|
||||
}
|
||||
@@ -247,7 +247,7 @@ Phaser.Button.prototype.setFrames = function (overFrame, outFrame, downFrame) {
|
||||
this._onOutFrameID = outFrame;
|
||||
this._onUpFrameID = outFrame;
|
||||
|
||||
if (this.input.pointerOver() == false)
|
||||
if (this.input.pointerOver() === false)
|
||||
{
|
||||
this.frame = outFrame;
|
||||
}
|
||||
@@ -407,7 +407,7 @@ Phaser.Button.prototype.setDownSound = function (sound, marker) {
|
||||
*/
|
||||
Phaser.Button.prototype.onInputOverHandler = function (pointer) {
|
||||
|
||||
if (this.freezeFrames == false)
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onOverFrameName != null)
|
||||
{
|
||||
@@ -439,7 +439,7 @@ Phaser.Button.prototype.onInputOverHandler = function (pointer) {
|
||||
*/
|
||||
Phaser.Button.prototype.onInputOutHandler = function (pointer) {
|
||||
|
||||
if (this.freezeFrames == false)
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onOutFrameName != null)
|
||||
{
|
||||
@@ -471,7 +471,7 @@ Phaser.Button.prototype.onInputOutHandler = function (pointer) {
|
||||
*/
|
||||
Phaser.Button.prototype.onInputDownHandler = function (pointer) {
|
||||
|
||||
if (this.freezeFrames == false)
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onDownFrameName != null)
|
||||
{
|
||||
@@ -503,7 +503,7 @@ Phaser.Button.prototype.onInputDownHandler = function (pointer) {
|
||||
*/
|
||||
Phaser.Button.prototype.onInputUpHandler = function (pointer) {
|
||||
|
||||
if (this.freezeFrames == false)
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onUpFrameName != null)
|
||||
{
|
||||
@@ -520,7 +520,7 @@ Phaser.Button.prototype.onInputUpHandler = function (pointer) {
|
||||
this.onUpSound.play(this.onUpSoundMarker);
|
||||
}
|
||||
|
||||
if (this.forceOut && this.freezeFrames == false)
|
||||
if (this.forceOut && this.freezeFrames === false)
|
||||
{
|
||||
if (this._onOutFrameName != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user