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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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@@ -136,7 +136,7 @@ Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
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this.angularDrag = 0;
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/**
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* How often a particle is emitted in ms (if emitter is started with Explode == false).
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* How often a particle is emitted in ms (if emitter is started with Explode === false).
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* @property {boolean} frequency
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* @default
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*/
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