Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.

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photonstorm committed 2013-11-25 03:13:04 +00:00
1 parent 373b97648d
commit 13a2cc2feb
68 files changed
+4622 -4628

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@@ -136,7 +136,7 @@ Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
this.angularDrag = 0;
/**
* How often a particle is emitted in ms (if emitter is started with Explode == false).
* How often a particle is emitted in ms (if emitter is started with Explode === false).
* @property {boolean} frequency
* @default
*/