Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.

This commit is contained in:
photonstorm
2013-11-25 03:13:04 +00:00
parent 373b97648d
commit 13a2cc2feb
68 changed files with 4622 additions and 4628 deletions
+1 -1
View File
@@ -136,7 +136,7 @@ Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
this.angularDrag = 0;
/**
* How often a particle is emitted in ms (if emitter is started with Explode == false).
* How often a particle is emitted in ms (if emitter is started with Explode === false).
* @property {boolean} frequency
* @default
*/