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https://github.com/wassname/phaser.git
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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@@ -348,7 +348,7 @@ Phaser.StageScaleMode.prototype = {
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if (typeof orientationImage !== 'undefined')
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{
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if (orientationImage == null || this.game.cache.checkImageKey(orientationImage) == false)
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if (orientationImage == null || this.game.cache.checkImageKey(orientationImage) === false)
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{
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orientationImage = '__default';
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}
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@@ -411,7 +411,7 @@ Phaser.StageScaleMode.prototype = {
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this.incorrectOrientation = true;
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this.enterIncorrectOrientation.dispatch();
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if (this.orientationSprite && this.orientationSprite.visible == false)
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if (this.orientationSprite && this.orientationSprite.visible === false)
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{
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this.orientationSprite.visible = true;
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this.game.world.visible = false;
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@@ -488,9 +488,9 @@ Phaser.StageScaleMode.prototype = {
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refresh: function () {
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// We can't do anything about the status bars in iPads, web apps or desktops
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if (this.game.device.iPad == false && this.game.device.webApp == false && this.game.device.desktop == false)
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if (this.game.device.iPad === false && this.game.device.webApp === false && this.game.device.desktop === false)
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{
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if (this.game.device.android && this.game.device.chrome == false)
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if (this.game.device.android && this.game.device.chrome === false)
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{
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window.scrollTo(0, 1);
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}
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@@ -526,9 +526,9 @@ Phaser.StageScaleMode.prototype = {
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force = false;
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}
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if (this.game.device.iPad == false && this.game.device.webApp == false && this.game.device.desktop == false)
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if (this.game.device.iPad === false && this.game.device.webApp === false && this.game.device.desktop === false)
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{
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if (this.game.device.android && this.game.device.chrome == false)
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if (this.game.device.android && this.game.device.chrome === false)
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{
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window.scrollTo(0, 1);
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}
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@@ -545,7 +545,7 @@ Phaser.StageScaleMode.prototype = {
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// Set minimum height of content to new window height
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document.documentElement['style'].minHeight = window.innerHeight + 'px';
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if (this.incorrectOrientation == true)
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if (this.incorrectOrientation === true)
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{
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this.setMaximum();
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}
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@@ -571,7 +571,7 @@ Phaser.StageScaleMode.prototype = {
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*/
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setSize: function () {
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if (this.incorrectOrientation == false)
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if (this.incorrectOrientation === false)
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{
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if (this.maxWidth && this.width > this.maxWidth)
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{
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@@ -601,7 +601,7 @@ Phaser.StageScaleMode.prototype = {
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if (this.pageAlignHorizontally)
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{
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if (this.width < window.innerWidth && this.incorrectOrientation == false)
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if (this.width < window.innerWidth && this.incorrectOrientation === false)
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{
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this.margin.x = Math.round((window.innerWidth - this.width) / 2);
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this.game.canvas.style.marginLeft = this.margin.x + 'px';
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@@ -615,7 +615,7 @@ Phaser.StageScaleMode.prototype = {
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if (this.pageAlignVertically)
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{
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if (this.height < window.innerHeight && this.incorrectOrientation == false)
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if (this.height < window.innerHeight && this.incorrectOrientation === false)
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{
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this.margin.y = Math.round((window.innerHeight - this.height) / 2);
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this.game.canvas.style.marginTop = this.margin.y + 'px';
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@@ -723,7 +723,7 @@ Object.defineProperty(Phaser.StageScaleMode.prototype, "isFullScreen", {
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Object.defineProperty(Phaser.StageScaleMode.prototype, "isPortrait", {
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get: function () {
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return this.orientation == 0 || this.orientation == 180;
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return this.orientation === 0 || this.orientation == 180;
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}
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});
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