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Fixed the Button frame issue and Down states now work properly
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+2
-2
@@ -8,8 +8,8 @@ Phaser.Input = function (game) {
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this.game = game;
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this.inputObjects = [];
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this.totalTrackedObjects = 0;
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// this.inputObjects = [];
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// this.totalTrackedObjects = 0;
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};
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