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Heavily optimised PixiShader.
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@@ -307,7 +307,7 @@ Phaser.Utils.Debug.prototype = {
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/**
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* Renders the Pointer.circle object onto the stage in green if down or red if up along with debug text.
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* @method Phaser.Utils.Debug#renderDebug
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* @method Phaser.Utils.Debug#renderPointer
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* @param {Phaser.Pointer} pointer - Description.
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* @param {boolean} [hideIfUp=false] - Doesn't render the circle if the pointer is up.
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* @param {string} [downColor='rgba(0,255,0,0.5)'] - The color the circle is rendered in if down.
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