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Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) (#329)
Also fixed UTF encoding on the animation file.
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@@ -29,7 +29,7 @@
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<h3>WebStorm</h3>
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<p>JetBrains WebStorm is an extremely advanced fully development environment. It goes well beyond simple code editing and offers all of the high-level features you'd expect from a proper IDE include code-insight, npm built-in, code style/syntax reports, source control and a wealth of other features designed more for web developers than game developers. It's based on IntelliJ IDEA, which is both a good and bad thing. For a start the actual code editing experience is nothing like as smooth and freeform as with Sublime, but the power features can often make up for that. Having errors with your code spotted for you, before you've even tested your game can be really useful. And code-completion is great too, although obviously somewhat limited by the myriad ways JavaScript can be written.</p>
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<p>JetBrains WebStorm is an extremely advanced fully development environment. It goes well beyond simple code editing and offers all of the high-level features you'd expect from a proper IDE include code-insight, npm built-in, code style/syntax reports, source control and a wealth of other features designed more for web developers than game developers. It's based on IntelliJ IDEA, a heavily Java based editor, which is both a good and bad thing. For a start the actual code editing experience is nothing like as smooth and freeform as with Sublime and OS integration is weak, but the power features can often make up for that. Having errors with your code spotted for you, before you've even tested your game can be really useful. And code-completion is great too, although obviously somewhat limited by the myriad ways JavaScript can be written.</p>
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<p>The full version starts from $49 and is available for Windows and OS X. There are often deals to be found on the JetBrains site too.</p>
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