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Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.
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@@ -340,7 +340,7 @@ Phaser.Math = {
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},
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/**
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* Set an angle within the bounds of -π toπ.
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* Set an angle within the bounds of -π to π.
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* @method Phaser.Math#normalizeAngle
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* @param {number} angle
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* @param {boolean} radians - True if angle size is expressed in radians.
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