Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.

This commit is contained in:
photonstorm
2014-01-21 16:12:50 +00:00
parent c9d07c7346
commit 15a002e720
11 changed files with 779 additions and 684 deletions
+1 -1
View File
@@ -340,7 +340,7 @@ Phaser.Math = {
},
/**
* Set an angle within the bounds of -π toπ.
* Set an angle within the bounds of -π to π.
* @method Phaser.Math#normalizeAngle
* @param {number} angle
* @param {boolean} radians - True if angle size is expressed in radians.