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Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
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@@ -2,7 +2,7 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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x = x || 0;
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y = y || 0;
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key = key || null; // if null we ought to set to the phaser logo or something :)
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key = key || null;
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frame = frame || null;
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this.game = game;
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