Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.

This commit is contained in:
Richard Davey
2013-09-10 12:46:14 +01:00
parent 609ea7ec8f
commit 15fe5ed6c8
8 changed files with 182 additions and 26 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ Phaser.Sprite = function (game, x, y, key, frame) {
x = x || 0;
y = y || 0;
key = key || null; // if null we ought to set to the phaser logo or something :)
key = key || null;
frame = frame || null;
this.game = game;