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Edge points in and working.
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+16
-12
@@ -69,11 +69,7 @@
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br = points[2];
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bl = points[3];
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s.anchor.setTo(0, 0);
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s.angle = 5;
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// get the distance between top-left and bottom-right
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// distance = Phaser.Math.distance(0,0,s.width,s.height);
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s.anchor.setTo(2, 0.5);
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// PIXI worldTransform order:
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@@ -94,10 +90,10 @@
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s.angle += 0.5;
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if (s.scale.x < 2)
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if (s.scale.x > -2)
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{
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s.scale.x += 0.01;
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s.scale.y += 0.01;
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s.scale.x -= 0.01;
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s.scale.y -= 0.01;
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}
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}
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@@ -108,17 +104,23 @@
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// var p1 = getLocalPosition(midpoint.x, midpoint.y, s);
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var offsetX = s.anchor.x * s.width;
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var offsetY = s.anchor.y * s.height;
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var sx = s.x - offsetX;
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var sy = s.y - offsetY;
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// top left
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var p1 = getLocalPosition(s.x, s.y, s);
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var p1 = getLocalPosition(sx, sy, s);
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// top right
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var p2 = getLocalPosition(s.x + s.width, s.y, s);
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var p2 = getLocalPosition(sx + s.width, sy, s);
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// bottom left
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var p3 = getLocalPosition(s.x, s.y + s.height, s);
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var p3 = getLocalPosition(sx, sy + s.height, s);
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// bottom right
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var p4 = getLocalPosition(s.x + s.width, s.y + s.height, s);
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var p4 = getLocalPosition(sx + s.width, sy + s.height, s);
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p1.add(s.x, s.y);
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p2.add(s.x, s.y);
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@@ -139,6 +141,8 @@
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game.debug.renderText('ty: ' + tr.y, 32, 265);
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game.debug.renderText('px: ' + p2.x, 32, 280);
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game.debug.renderText('py: ' + p2.y, 32, 295);
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game.debug.renderText('ox: ' + offsetX, 32, 350);
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game.debug.renderText('oy: ' + offsetY, 32, 370);
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}
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