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PixiPatch and other 1.0.7 features
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@@ -0,0 +1,53 @@
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<?php
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$title = "Follow Mouse";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
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function preload() {
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game.load.image('ball', 'assets/sprites/shinyball.png');
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}
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var sprite;
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function create() {
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sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'ball');
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}
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function update() {
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// only move when you click
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if (game.input.mousePointer.isDown)
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{
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// 400 is the speed it will move towards the mouse
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game.physics.moveTowardsMouse(sprite, 400);
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// if it's overlapping the mouse, don't move any more
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if (Phaser.Rectangle.contains(sprite.body, game.input.x, game.input.y))
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{
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sprite.body.velocity.setTo(0, 0);
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}
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}
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else
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{
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sprite.body.velocity.setTo(0, 0);
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}
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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