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PixiPatch and other 1.0.7 features
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@@ -55,7 +55,7 @@ Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame,
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this.onInputUp.add(callback, callbackContext);
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}
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this.input.start(0, false, true);
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this.input.start(0, true);
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// Redirect the input events to here so we can handle animation updates, etc
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this.events.onInputOver.add(this.onInputOverHandler, this);
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