Canvas and Stage added and starting to merge in Pixi deeply.

This commit is contained in:
Richard Davey
2013-08-29 17:20:59 +01:00
parent 16749edf20
commit 19483bafed
8 changed files with 372 additions and 18 deletions
+1 -3
View File
@@ -13,10 +13,8 @@
// Your game will work either from within a closure or not, it doesn't matter
(function () {
var game = new Phaser.Game(800, 600, Phaser.RENDERER_AUTO, '', { preload: preload, create: create });
// In this approach we're simply using functions in the current scope to do what we need
// game.launch(this, preload, create);
var game = new Phaser.Game(800, 600, Phaser.RENDERER_AUTO, '', { preload: preload, create: create });
function preload() {
+2 -1
View File
@@ -37,7 +37,7 @@
<script src="../src/pixi/textures/BaseTexture.js"></script>
<script src="../src/pixi/textures/Texture.js"></script>
<script src="../src/pixi/textures/RenderTexture.js"></script>
<script src="../src/pixi/utils/Detector.js"></script>
<!--<script src="../src/pixi/utils/Detector.js"></script>-->
<script src="../src/pixi/utils/EventTarget.js"></script>
<script src="../src/pixi/utils/Polyk.js"></script>
<script src="../src/pixi/utils/Utils.js"></script>
@@ -65,4 +65,5 @@
<script src="../src/animation/Parser.js"></script>
<script src="../src/loader/Cache.js"></script>
<script src="../src/loader/Loader.js"></script>
<script src="../src/Stage.js"></script>
<script src="../src/Game.js"></script>
+38
View File
@@ -0,0 +1,38 @@
<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
// In this approach we're simply using functions in the current scope to do what we need
var game = new Phaser.Game(800, 600, Phaser.RENDERER_AUTO, '', { preload: preload, create: create });
function preload() {
console.log('*** preload called');
game.load.image('cockpit', 'assets/pics/cockpit.png');
game.load.image('overdose', 'assets/pics/lance-overdose-loader_eye.png');
}
function create() {
console.log('*** create called');
document.body.appendChild(game.cache.getImage('cockpit'));
}
})();
</script>
</body>
</html>