Removed the self-executing functions

This commit is contained in:
Webeled
2013-10-07 21:32:34 +01:00
parent 77b553ac2a
commit 1a522ea786
106 changed files with 212 additions and 212 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render });
@@ -53,7 +53,7 @@
})();
</script>
+2 -2
View File
@@ -5,7 +5,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render });
@@ -46,7 +46,7 @@
}
})();
</script>
+2 -2
View File
@@ -5,7 +5,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update:update,render:render });
@@ -91,7 +91,7 @@
game.debug.renderInputInfo(32, 32);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render : render });
@@ -37,7 +37,7 @@
container.bringToTop(btn);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render : render });
@@ -43,7 +43,7 @@
game.debug.renderText('Tap or click an item to kill it, and press the revive button to revive them all.', 160, 500);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
@@ -48,7 +48,7 @@
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
@@ -55,7 +55,7 @@
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update:update,render : render });
@@ -41,7 +41,7 @@
game.debug.renderText('Alpha of items is always changing.', 280, 480);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update:update,render:render});
@@ -63,7 +63,7 @@
game.debug.renderText('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -76,7 +76,7 @@
game.debug.renderText('river layer: z = 4', 16, 84);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update : update,render:render});
@@ -54,7 +54,7 @@
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -54,7 +54,7 @@
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -69,7 +69,7 @@
game.debug.renderText('Drag each part to re-position them. ', 288, 592);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -61,7 +61,7 @@
game.debug.renderText('Living baddies: ' + (enemies.countLiving()), 340, 420);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -64,7 +64,7 @@
}
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -70,7 +70,7 @@
game.debug.renderText('Click an item and one from another group to replace it.', 240, 480);
}
})();
</script>
+2 -2
View File
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -37,7 +37,7 @@
game.debug.renderText('Tap or click to set random alpha of all the items.', 240, 480);
}
})();
</script>
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -68,7 +68,7 @@
game.debug.renderText('friends: ' + friendAndFoe.length, 16, 96);
}
})();
</script>
@@ -6,7 +6,7 @@
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
@@ -42,7 +42,7 @@
}
})();
</script>