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And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.
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@@ -183,7 +183,7 @@ Phaser.Physics.Arcade.prototype = {
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if (!body.collideWorldBounds || (!this.worldLeft && !this.worldRight && !this.worldTop && !this.worldBottom))
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{
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return;
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return false;
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}
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this._response.clear();
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@@ -234,13 +234,13 @@ Phaser.Physics.Arcade.prototype = {
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rebounded = true;
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}
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return rebounded;
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if (body.sprite.debug)
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{
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console.log('checkBounds finished', body.blocked);
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console.log('checkBounds finished', rebounded, body.blocked);
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}
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return rebounded;
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},
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/**
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