And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.

This commit is contained in:
photonstorm
2014-02-05 16:54:58 +00:00
parent 84f0f00f49
commit 1af86771ba
7 changed files with 401 additions and 66 deletions
+4 -4
View File
@@ -183,7 +183,7 @@ Phaser.Physics.Arcade.prototype = {
if (!body.collideWorldBounds || (!this.worldLeft && !this.worldRight && !this.worldTop && !this.worldBottom))
{
return;
return false;
}
this._response.clear();
@@ -234,13 +234,13 @@ Phaser.Physics.Arcade.prototype = {
rebounded = true;
}
return rebounded;
if (body.sprite.debug)
{
console.log('checkBounds finished', body.blocked);
console.log('checkBounds finished', rebounded, body.blocked);
}
return rebounded;
},
/**