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Simply add type info to jsdoc of these classs.
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@@ -55,6 +55,8 @@ module Phaser {
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* Adds a new FX to the FXManager.
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* The effect must be an object with at least one of the following methods: preUpdate, postUpdate, preRender, render or postRender.
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* A new instance of the effect will be created and a reference to Game will be passed to the object constructor.
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* @param {object} effect
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* @return {any}
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*/
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public add(effect): any {
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@@ -154,6 +156,11 @@ module Phaser {
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/**
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* Pre-render is called at the start of the object render cycle, before any transforms have taken place.
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* It happens directly AFTER a canvas context.save has happened if added to a Camera.
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* @param {Camera} camera
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* @param {number} cameraX
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* @param {number} cameraY
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* @param {number} cameraWidth
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* @param {number} cameraHeight
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*/
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public preRender(camera:Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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@@ -172,6 +179,11 @@ module Phaser {
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/**
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* render is called during the objects render cycle, right after all transforms have finished, but before any children/image data is rendered.
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* @param {Camera} camera
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* @param {number} cameraX
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* @param {number} cameraY
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* @param {number} cameraWidth
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* @param {number} cameraHeight
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*/
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public render(camera:Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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