Commit before refactoring Sprite guts.

This commit is contained in:
photonstorm
2013-10-24 21:21:00 +01:00
parent 03054c1949
commit 1f28d328a7
11 changed files with 1048 additions and 291 deletions
+638 -190
View File
@@ -1,192 +1,640 @@
{
"basics": [
{ "file": "01+-+load+an+image.js", "title": "01 - load an image" }
],
"games": [
{ "file": "breakout.js", "title": "breakout" },
{ "file": "invaders.js", "title": "invaders" },
{ "file": "starstruck.js", "title": "starstruck" },
{ "file": "tanks.js", "title": "tanks" }
],
"animation": [
{ "file": "change+texture+on+click.js", "title": "change texture on click" },
{ "file": "local+json+object.js", "title": "local json object" },
{ "file": "looped+animation.js", "title": "looped animation" },
{ "file": "multiple+anims.js", "title": "multiple anims" },
{ "file": "sprite+sheet.js", "title": "sprite sheet" },
{ "file": "texture+packer+json+hash.js", "title": "texture packer json hash" }
],
"audio": [
{ "file": "loop.js", "title": "loop" },
{ "file": "pause+and+resume.js", "title": "pause and resume" },
{ "file": "play+music.js", "title": "play music" }
],
"buttons": [
{ "file": "action+on+click.js", "title": "action on click" },
{ "file": "changing+the+frames.js", "title": "changing the frames" },
{ "file": "rotated+buttons.js", "title": "rotated buttons" }
],
"camera": [
{ "file": "basic+follow.js", "title": "basic follow" },
{ "file": "camera+cull.js", "title": "camera cull" },
{ "file": "follow+styles.js", "title": "follow styles" },
{ "file": "moving+the+camera.js", "title": "moving the camera" },
{ "file": "world+sprite.js", "title": "world sprite" }
],
"collision": [
{ "file": "bounding+box.js", "title": "bounding box" },
{ "file": "group+vs+group.js", "title": "group vs group" },
{ "file": "larger+bounding+box.js", "title": "larger bounding box" },
{ "file": "offset+bounding+box.js", "title": "offset bounding box" },
{ "file": "sprite+tiles.js", "title": "sprite tiles" },
{ "file": "sprite+vs+group.js", "title": "sprite vs group" },
{ "file": "sprite+vs+sprite+custom.js", "title": "sprite vs sprite custom" },
{ "file": "sprite+vs+sprite.js", "title": "sprite vs sprite" },
{ "file": "transform.js", "title": "transform" },
{ "file": "vertical+collision.js", "title": "vertical collision" }
],
"display": [
{ "file": "fullscreen.js", "title": "fullscreen" },
{ "file": "graphics.js", "title": "graphics" },
{ "file": "render+crisp.js", "title": "render crisp" }
],
"geometry": [
{ "file": "circle.js", "title": "circle" },
{ "file": "line.js", "title": "line" },
{ "file": "playing+with+points.js", "title": "playing with points" },
{ "file": "rectangle.js", "title": "rectangle" },
{ "file": "rotate+point.js", "title": "rotate point" }
],
"groups": [
{ "file": "add+a+sprite+to+group.js", "title": "add a sprite to group" },
{ "file": "bring+a+child+to+top.js", "title": "bring a child to top" },
{ "file": "bring+a+group+to+top.js", "title": "bring a group to top" },
{ "file": "call+all.js", "title": "call all" },
{ "file": "create+group.js", "title": "create group" },
{ "file": "create+sprite+in+a+group.js", "title": "create sprite in a group" },
{ "file": "display+order.js", "title": "display order" },
{ "file": "for+each.js", "title": "for each" },
{ "file": "get+first.js", "title": "get first" },
{ "file": "group+as+layer.js", "title": "group as layer" },
{ "file": "group+transform+-+rotate.js", "title": "group transform - rotate" },
{ "file": "group+transform+-+tween.js", "title": "group transform - tween" },
{ "file": "group+transform.js", "title": "group transform" },
{ "file": "recyling.js", "title": "recyling" },
{ "file": "remove.js", "title": "remove" },
{ "file": "replace.js", "title": "replace" },
{ "file": "set+All.js", "title": "set All" },
{ "file": "sub+groups+-+group+length.js", "title": "sub groups - group length" },
{ "file": "swap+children+in+a+group.js", "title": "swap children in a group" }
],
"input": [
{ "file": "cursor+key+movement.js", "title": "cursor key movement" },
{ "file": "drag+several+sprites.js", "title": "drag several sprites" },
{ "file": "drag.js", "title": "drag" },
{ "file": "drop+limitation.js", "title": "drop limitation" },
{ "file": "follow+mouse.js", "title": "follow mouse" },
{ "file": "game+scale.js", "title": "game scale" },
{ "file": "key.js", "title": "key" },
{ "file": "keyboard+hotkeys.js", "title": "keyboard hotkeys" },
{ "file": "keyboard+justpressed.js", "title": "keyboard justpressed" },
{ "file": "keyboard.js", "title": "keyboard" },
{ "file": "motion+lock+-+horizontal.js", "title": "motion lock - horizontal" },
{ "file": "motion+lock+-+vertical.js", "title": "motion lock - vertical" },
{ "file": "multi+touch.js", "title": "multi touch" },
{ "file": "override+default+controls.js", "title": "override default controls" },
{ "file": "pixel+perfect+click+detection.js", "title": "pixel perfect click detection" },
{ "file": "pixelpick+-+scrolling+effect.js", "title": "pixelpick - scrolling effect" },
{ "file": "pixelpick+-+spritesheet.js", "title": "pixelpick - spritesheet" },
{ "file": "snap+on+drag.js", "title": "snap on drag" }
],
"loader": [
{ "file": "pick+images+from+cache.js", "title": "pick images from cache" }
],
"misc": [
{ "file": "net.js", "title": "net" },
{ "file": "random+generators.js", "title": "random generators" },
{ "file": "repeatable+random+numbers.js", "title": "repeatable random numbers" }
],
"particles": [
{ "file": "click+burst.js", "title": "click burst" },
{ "file": "collision.js", "title": "collision" },
{ "file": "diamond+burst.js", "title": "diamond burst" },
{ "file": "no+rotation.js", "title": "no rotation" },
{ "file": "random+sprite.js", "title": "random sprite" },
{ "file": "when+particles+collide.js", "title": "when particles collide" },
{ "file": "zero+gravity.js", "title": "zero gravity" }
],
"physics": [
{ "file": "accelerate+to+pointer.js", "title": "accelerate to pointer" },
{ "file": "angle+between.js", "title": "angle between" },
{ "file": "angle+to+pointer.js", "title": "angle to pointer" },
{ "file": "angular+acceleration.js", "title": "angular acceleration" },
{ "file": "angular+velocity.js", "title": "angular velocity" },
{ "file": "mass+velocity+test.js", "title": "mass velocity test" },
{ "file": "move+towards+object.js", "title": "move towards object" },
{ "file": "multi+angle+to+pointer.js", "title": "multi angle to pointer" },
{ "file": "quadtree+-+collision+infos.js", "title": "quadtree - collision infos" },
{ "file": "quadtree+-+ids.js", "title": "quadtree - ids" },
{ "file": "shoot+the+pointer.js", "title": "shoot the pointer" },
{ "file": "sprite+bounds.js", "title": "sprite bounds" }
],
"sprites": [
{ "file": "add+a+sprite.js", "title": "add a sprite" },
{ "file": "add+several+sprites.js", "title": "add several sprites" },
{ "file": "collide+world+bounds.js", "title": "collide world bounds" },
{ "file": "destroy.js", "title": "destroy" },
{ "file": "dynamic+crop.js", "title": "dynamic crop" },
{ "file": "extending+sprite+demo+1.js", "title": "extending sprite demo 1" },
{ "file": "extending+sprite+demo+2.js", "title": "extending sprite demo 2" },
{ "file": "horizontal+crop.js", "title": "horizontal crop" },
{ "file": "move+a+sprite.js", "title": "move a sprite" },
{ "file": "out+of+bounds.js", "title": "out of bounds" },
{ "file": "scale+a+sprite.js", "title": "scale a sprite" },
{ "file": "shared+sprite+textures.js", "title": "shared sprite textures" },
{ "file": "sprite+rotation.js", "title": "sprite rotation" },
{ "file": "spritesheet.js", "title": "spritesheet" },
{ "file": "vertical+crop.js", "title": "vertical crop" }
],
"text": [
{ "file": "bitmap+fonts.js", "title": "bitmap fonts" },
{ "file": "hello+arial.js", "title": "hello arial" },
{ "file": "kern+of+duty.js", "title": "kern of duty" },
{ "file": "remove+text.js", "title": "remove text" },
{ "file": "text+stroke.js", "title": "text stroke" }
],
"tile sprites": [
{ "file": "animated+tiling+sprite.js", "title": "animated tiling sprite" },
{ "file": "tiling+sprite.js", "title": "tiling sprite" }
],
"tilemaps": [
{ "file": "fill+tiles.js", "title": "fill tiles" },
{ "file": "mapcollide.js", "title": "mapcollide" },
{ "file": "mario.js", "title": "mario" },
{ "file": "mariotogether.js", "title": "mariotogether" },
{ "file": "paint+tiles.js", "title": "paint tiles" },
{ "file": "randomise+tiles.js", "title": "randomise tiles" },
{ "file": "replace+tiles.js", "title": "replace tiles" },
{ "file": "sci+fly.js", "title": "sci fly" },
{ "file": "supermario.js", "title": "supermario" },
{ "file": "supermario2.js", "title": "supermario2" },
{ "file": "swap+tiles.js", "title": "swap tiles" },
{ "file": "wip1.js", "title": "wip1" },
{ "file": "wip2.js", "title": "wip2" },
{ "file": "wip3.js", "title": "wip3" },
{ "file": "wip4.js", "title": "wip4" }
],
"tweens": [
{ "file": "bounce.js", "title": "bounce" },
{ "file": "bubbles.js", "title": "bubbles" },
{ "file": "chained+tweens.js", "title": "chained tweens" },
{ "file": "combined+tweens.js", "title": "combined tweens" },
{ "file": "easing+spritesheets.js", "title": "easing spritesheets" },
{ "file": "easing.js", "title": "easing" },
{ "file": "fading+in+a+sprite.js", "title": "fading in a sprite" },
{ "file": "pause+tween.js", "title": "pause tween" },
{ "file": "tween+several+properties.js", "title": "tween several properties" }
],
"world": [
{ "file": "fixed+to+camera.js", "title": "fixed to camera" },
{ "file": "move+around+world.js", "title": "move around world" }
]
"animation": [
{
"file": "change+texture+on+click.js",
"title": "change texture on click"
},
{
"file": "local+json+object.js",
"title": "local json object"
},
{
"file": "looped+animation.js",
"title": "looped animation"
},
{
"file": "multiple+anims.js",
"title": "multiple anims"
},
{
"file": "sprite+sheet.js",
"title": "sprite sheet"
},
{
"file": "texture+packer+json+hash.js",
"title": "texture packer json hash"
}
],
"audio": [
{
"file": "loop.js",
"title": "loop"
},
{
"file": "pause+and+resume.js",
"title": "pause and resume"
},
{
"file": "play+music.js",
"title": "play music"
}
],
"basics": [
{
"file": "01+-+load+an+image.js",
"title": "01 - load an image"
}
],
"buttons": [
{
"file": "action+on+click.js",
"title": "action on click"
},
{
"file": "button+scale.js",
"title": "button scale"
},
{
"file": "changing+the+frames.js",
"title": "changing the frames"
},
{
"file": "rotated+buttons.js",
"title": "rotated buttons"
}
],
"camera": [
{
"file": "basic+follow.js",
"title": "basic follow"
},
{
"file": "camera+cull.js",
"title": "camera cull"
},
{
"file": "follow+styles.js",
"title": "follow styles"
},
{
"file": "moving+the+camera.js",
"title": "moving the camera"
},
{
"file": "world+sprite.js",
"title": "world sprite"
}
],
"collision": [
{
"file": "bounding+box.js",
"title": "bounding box"
},
{
"file": "group+vs+group.js",
"title": "group vs group"
},
{
"file": "larger+bounding+box.js",
"title": "larger bounding box"
},
{
"file": "offset+bounding+box.js",
"title": "offset bounding box"
},
{
"file": "sprite+tiles.js",
"title": "sprite tiles"
},
{
"file": "sprite+vs+group.js",
"title": "sprite vs group"
},
{
"file": "sprite+vs+sprite+custom.js",
"title": "sprite vs sprite custom"
},
{
"file": "sprite+vs+sprite.js",
"title": "sprite vs sprite"
},
{
"file": "transform.js",
"title": "transform"
},
{
"file": "vertical+collision.js",
"title": "vertical collision"
}
],
"display": [
{
"file": "fullscreen.js",
"title": "fullscreen"
},
{
"file": "graphics.js",
"title": "graphics"
},
{
"file": "render+crisp.js",
"title": "render crisp"
}
],
"games": [
{
"file": "breakout.js",
"title": "breakout"
},
{
"file": "invaders.js",
"title": "invaders"
},
{
"file": "starstruck.js",
"title": "starstruck"
},
{
"file": "tanks.js",
"title": "tanks"
}
],
"geometry": [
{
"file": "circle.js",
"title": "circle"
},
{
"file": "line.js",
"title": "line"
},
{
"file": "playing+with+points.js",
"title": "playing with points"
},
{
"file": "rectangle.js",
"title": "rectangle"
},
{
"file": "rotate+point.js",
"title": "rotate point"
}
],
"groups": [
{
"file": "add+a+sprite+to+group.js",
"title": "add a sprite to group"
},
{
"file": "bring+a+child+to+top.js",
"title": "bring a child to top"
},
{
"file": "bring+a+group+to+top.js",
"title": "bring a group to top"
},
{
"file": "call+all.js",
"title": "call all"
},
{
"file": "create+group.js",
"title": "create group"
},
{
"file": "create+sprite+in+a+group.js",
"title": "create sprite in a group"
},
{
"file": "display+order.js",
"title": "display order"
},
{
"file": "for+each.js",
"title": "for each"
},
{
"file": "get+first.js",
"title": "get first"
},
{
"file": "group+as+layer.js",
"title": "group as layer"
},
{
"file": "group+transform+-+rotate.js",
"title": "group transform - rotate"
},
{
"file": "group+transform+-+tween.js",
"title": "group transform - tween"
},
{
"file": "group+transform.js",
"title": "group transform"
},
{
"file": "recyling.js",
"title": "recyling"
},
{
"file": "remove.js",
"title": "remove"
},
{
"file": "replace.js",
"title": "replace"
},
{
"file": "set+All.js",
"title": "set All"
},
{
"file": "sub+groups+-+group+length.js",
"title": "sub groups - group length"
},
{
"file": "swap+children+in+a+group.js",
"title": "swap children in a group"
}
],
"input": [
{
"file": "cursor+key+movement.js",
"title": "cursor key movement"
},
{
"file": "drag+several+sprites.js",
"title": "drag several sprites"
},
{
"file": "drag.js",
"title": "drag"
},
{
"file": "drop+limitation.js",
"title": "drop limitation"
},
{
"file": "follow+mouse.js",
"title": "follow mouse"
},
{
"file": "game+scale.js",
"title": "game scale"
},
{
"file": "key.js",
"title": "key"
},
{
"file": "keyboard+hotkeys.js",
"title": "keyboard hotkeys"
},
{
"file": "keyboard+justpressed.js",
"title": "keyboard justpressed"
},
{
"file": "keyboard.js",
"title": "keyboard"
},
{
"file": "motion+lock+-+horizontal.js",
"title": "motion lock - horizontal"
},
{
"file": "motion+lock+-+vertical.js",
"title": "motion lock - vertical"
},
{
"file": "multi+touch.js",
"title": "multi touch"
},
{
"file": "override+default+controls.js",
"title": "override default controls"
},
{
"file": "pixel+perfect+click+detection.js",
"title": "pixel perfect click detection"
},
{
"file": "pixelpick+-+scrolling+effect.js",
"title": "pixelpick - scrolling effect"
},
{
"file": "pixelpick+-+spritesheet.js",
"title": "pixelpick - spritesheet"
},
{
"file": "snap+on+drag.js",
"title": "snap on drag"
}
],
"loader": [
{
"file": "pick+images+from+cache.js",
"title": "pick images from cache"
}
],
"misc": [
{
"file": "net.js",
"title": "net"
},
{
"file": "random+generators.js",
"title": "random generators"
},
{
"file": "repeatable+random+numbers.js",
"title": "repeatable random numbers"
}
],
"particles": [
{
"file": "click+burst.js",
"title": "click burst"
},
{
"file": "collision.js",
"title": "collision"
},
{
"file": "diamond+burst.js",
"title": "diamond burst"
},
{
"file": "no+rotation.js",
"title": "no rotation"
},
{
"file": "random+sprite.js",
"title": "random sprite"
},
{
"file": "when+particles+collide.js",
"title": "when particles collide"
},
{
"file": "zero+gravity.js",
"title": "zero gravity"
}
],
"physics": [
{
"file": "accelerate+to+pointer.js",
"title": "accelerate to pointer"
},
{
"file": "angle+between.js",
"title": "angle between"
},
{
"file": "angle+to+pointer.js",
"title": "angle to pointer"
},
{
"file": "angular+acceleration.js",
"title": "angular acceleration"
},
{
"file": "angular+velocity.js",
"title": "angular velocity"
},
{
"file": "mass+velocity+test.js",
"title": "mass velocity test"
},
{
"file": "move+towards+object.js",
"title": "move towards object"
},
{
"file": "multi+angle+to+pointer.js",
"title": "multi angle to pointer"
},
{
"file": "quadtree+-+collision+infos.js",
"title": "quadtree - collision infos"
},
{
"file": "quadtree+-+ids.js",
"title": "quadtree - ids"
},
{
"file": "shoot+the+pointer.js",
"title": "shoot the pointer"
},
{
"file": "sprite+bounds.js",
"title": "sprite bounds"
}
],
"sprites": [
{
"file": "add+a+sprite.js",
"title": "add a sprite"
},
{
"file": "add+several+sprites.js",
"title": "add several sprites"
},
{
"file": "collide+world+bounds.js",
"title": "collide world bounds"
},
{
"file": "destroy.js",
"title": "destroy"
},
{
"file": "dynamic+crop.js",
"title": "dynamic crop"
},
{
"file": "extending+sprite+demo+1.js",
"title": "extending sprite demo 1"
},
{
"file": "extending+sprite+demo+2.js",
"title": "extending sprite demo 2"
},
{
"file": "horizontal+crop.js",
"title": "horizontal crop"
},
{
"file": "move+a+sprite.js",
"title": "move a sprite"
},
{
"file": "out+of+bounds.js",
"title": "out of bounds"
},
{
"file": "scale+a+sprite.js",
"title": "scale a sprite"
},
{
"file": "shared+sprite+textures.js",
"title": "shared sprite textures"
},
{
"file": "sprite+rotation.js",
"title": "sprite rotation"
},
{
"file": "spritesheet.js",
"title": "spritesheet"
},
{
"file": "vertical+crop.js",
"title": "vertical crop"
}
],
"text": [
{
"file": "bitmap+fonts.js",
"title": "bitmap fonts"
},
{
"file": "hello+arial.js",
"title": "hello arial"
},
{
"file": "kern+of+duty.js",
"title": "kern of duty"
},
{
"file": "remove+text.js",
"title": "remove text"
},
{
"file": "text+stroke.js",
"title": "text stroke"
}
],
"tile sprites": [
{
"file": "animated+tiling+sprite.js",
"title": "animated tiling sprite"
},
{
"file": "tiling+sprite.js",
"title": "tiling sprite"
}
],
"tilemaps": [
{
"file": "fill+tiles.js",
"title": "fill tiles"
},
{
"file": "mapcollide.js",
"title": "mapcollide"
},
{
"file": "mario.js",
"title": "mario"
},
{
"file": "mariotogether.js",
"title": "mariotogether"
},
{
"file": "paint+tiles.js",
"title": "paint tiles"
},
{
"file": "randomise+tiles.js",
"title": "randomise tiles"
},
{
"file": "replace+tiles.js",
"title": "replace tiles"
},
{
"file": "sci+fly.js",
"title": "sci fly"
},
{
"file": "supermario.js",
"title": "supermario"
},
{
"file": "supermario2.js",
"title": "supermario2"
},
{
"file": "swap+tiles.js",
"title": "swap tiles"
},
{
"file": "wip1.js",
"title": "wip1"
},
{
"file": "wip2.js",
"title": "wip2"
},
{
"file": "wip3.js",
"title": "wip3"
},
{
"file": "wip4.js",
"title": "wip4"
}
],
"tweens": [
{
"file": "bounce.js",
"title": "bounce"
},
{
"file": "bubbles.js",
"title": "bubbles"
},
{
"file": "chained+tweens.js",
"title": "chained tweens"
},
{
"file": "combined+tweens.js",
"title": "combined tweens"
},
{
"file": "easing+spritesheets.js",
"title": "easing spritesheets"
},
{
"file": "easing.js",
"title": "easing"
},
{
"file": "fading+in+a+sprite.js",
"title": "fading in a sprite"
},
{
"file": "pause+tween.js",
"title": "pause tween"
},
{
"file": "tween+several+properties.js",
"title": "tween several properties"
}
],
"world": [
{
"file": "fixed+to+camera.js",
"title": "fixed to camera"
},
{
"file": "move+around+world.js",
"title": "move around world"
}
]
}
+90
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@@ -0,0 +1,90 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.image('sky0','assets/skies/space2.png');
game.load.image('sky1','assets/skies/cavern1.png');
game.load.image('sky2','assets/skies/chrome.png');
game.load.image('sky3','assets/skies/fire.png');
game.load.image('sky4','assets/skies/fog.png');
game.load.image('sky5','assets/skies/sky1.png');
game.load.image('sky6','assets/skies/toxic.png');
}
var background;
var button1;
var button2;
var button3;
var button4;
var button5;
var button6;
function create() {
background = game.add.sprite(0, 0, 'sky0');
background.name = 'background';
// Standard button (also used as our pointer tracker)
button1 = game.add.button(100, 100, 'button', changeSky, this, 2, 1, 0);
button1.name = 'sky1';
button1.anchor.setTo(0.5, 0.5);
// Rotated button
button2 = game.add.button(330, 200, 'button', changeSky, this, 2, 1, 0);
button2.name = 'sky2';
button2.angle = 24;
button2.anchor.setTo(0.5, 0.5);
// Width scaled button
button3 = game.add.button(100, 300, 'button', changeSky, this, 2, 1, 0);
button3.name = 'sky3';
button3.width = 300;
// Scaled button
button4 = game.add.button(300, 450, 'button', changeSky, this, 2, 1, 0);
button4.name = 'sky4';
button4.scale.setTo(2, 2);
// Shrunk button
button5 = game.add.button(100, 450, 'button', changeSky, this, 2, 1, 0);
button5.name = 'sky5';
button5.scale.setTo(0.5, 0.5);
// Scaled and Rotated button
button6 = game.add.button(600, 200, 'button', changeSky, this, 2, 1, 0);
button6.name = 'sky6';
button6.angle = 24;
button6.scale.setTo(0.5, 2);
// button6.anchor.setTo(0.5, 0.5);
// game.world.setBounds(0, 0, 2000, 2000);
// works regardless of world angle, parent angle or camera position
// game.world.angle = 5;
// game.camera.x = 300;
}
function changeSky (button) {
background.loadTexture(button.name);
}
function render () {
game.debug.renderSpriteCorners(button1, false, true);
game.debug.renderSpriteCorners(button2, false, true);
game.debug.renderSpriteCorners(button3, false, true);
game.debug.renderSpriteCorners(button4, false, true);
game.debug.renderSpriteCorners(button5, false, true);
game.debug.renderSpriteCorners(button6, false, true);
// game.debug.renderLocalTransformInfo(button3, 32, 132);
// game.debug.renderText('ox: ' + button1.offset.x + ' oy: ' + button1.offset.y, 32, 200);
game.debug.renderPoint(button6.input._tempPoint);
}
+42
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@@ -0,0 +1,42 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.image('background','assets/misc/starfield.jpg');
}
var button;
var background;
function create() {
game.stage.backgroundColor = '#182d3b';
background = game.add.tileSprite(0, 0, 800, 600, 'background');
button = game.add.button(game.world.centerX - 95, 200, 'button', actionOnClick, this, 2, 1, 0);
button.anchor.setTo(0.5, 0.5);
button.scale.setTo(2, 2);
// button.width = 100;
// button.height = 300;
button.angle = 10;
}
function actionOnClick () {
background.visible =! background.visible;
}
function render () {
game.debug.renderSpriteCorners(button);
game.debug.renderPoint(button.input._tempPoint);
}
+6 -6
View File
@@ -13,17 +13,17 @@ function create() {
ball = game.add.sprite(300, 0, 'ball');
startBounceTween();
TweenLite.to(ball, 10, { y: 400 });
}
function startBounceTween() {
ball.y = 0;
// ball.y = 0;
var bounce=game.add.tween(ball);
// var bounce=game.add.tween(ball);
bounce.to({ y: game.world.height-ball.height }, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.In);
bounce.onComplete.add(startBounceTween, this);
bounce.start();
// bounce.to({ y: game.world.height-ball.height }, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.In);
// bounce.onComplete.add(startBounceTween, this);
// bounce.start();
}
+1
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@@ -77,6 +77,7 @@
<meta charset="UTF-8" />
<title>phaser</title>
<base href="../"></base>
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/1.10.3/TweenMax.min.js"></script>
<?php
require('../../build/config.php');