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Commit before refactoring Sprite guts.
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@@ -206,7 +206,7 @@ Phaser.Utils.Debug.prototype = {
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if (showBounds)
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{
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this.context.strokeStyle = 'rgba(255,0,255,0.5)';
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this.context.strokeStyle = 'rgba(0,255,0,0.8)';
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this.context.strokeRect(sprite.bounds.x, sprite.bounds.y, sprite.bounds.width, sprite.bounds.height);
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this.context.stroke();
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}
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