Refactoring ready for 1.0 release.

This commit is contained in:
Richard Davey
2013-05-25 04:21:24 +01:00
parent 4ef0750c07
commit 204ec46b2b
90 changed files with 15043 additions and 15223 deletions
+18 -15
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@@ -1,19 +1,22 @@
/**
* Phaser
*
* v0.9.6 - May 21st 2013
*
* A small and feature-packed 2D canvas game framework born from the firey pits of Flixel and Kiwi.
*
* Richard Davey (@photonstorm)
*
* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel on which Phaser took a lot of inspiration.
*
* "If you want your children to be intelligent, read them fairy tales."
* "If you want them to be more intelligent, read them more fairy tales."
* -- Albert Einstein
*/
var Phaser;
(function (Phaser) {
Phaser.VERSION = 'Phaser version 0.9.6';
Phaser.Point = (typeof Float32Array !== 'undefined') ? Float32Array : Array;
Phaser.Vec2 = (typeof Float32Array !== 'undefined') ? Float32Array : Array;
Phaser.Matrix = (typeof Float32Array !== 'undefined') ? Float32Array : Array;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
(function (Geom2) {
var Point = (function () {
function Point() { }
Point.prototype.add = function (a, b) {
a[0] = b[0];
return a;
};
return Point;
})();
Geom2.Point = Point;
})(Phaser.Geom2 || (Phaser.Geom2 = {}));
var Geom2 = Phaser.Geom2;
})(Phaser || (Phaser = {}));