Fixed drag sprite + offsets and center locking

This commit is contained in:
Richard Davey
2013-06-02 21:41:00 +01:00
parent f9f17ad353
commit 2270da2479
7 changed files with 121 additions and 32 deletions
+22
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@@ -0,0 +1,22 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
game.loader.load();
}
var sprite;
function create() {
sprite = game.add.sprite(200, 200, 'sprite');
// Enable Input detection
sprite.input.start(0, false, true);
sprite.input.enableDrag(true);
sprite.input.allowVerticalDrag = false;
//sprite.input.dragOffset.setTo(0, 50);
}
function render() {
game.input.renderDebugInfo(32, 32);
sprite.input.renderDebugInfo(300, 32);
}
})();
+38
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@@ -0,0 +1,38 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
game.loader.load();
}
var sprite: Phaser.Sprite;
function create() {
sprite = game.add.sprite(200, 200, 'sprite');
// Enable Input detection
sprite.input.start(0, false, true);
sprite.input.enableDrag(true);
//sprite.input.allowVerticalDrag = false;
//sprite.input.dragOffset.setTo(0, 50);
}
function render() {
game.input.renderDebugInfo(32, 32);
sprite.input.renderDebugInfo(300, 32);
}
})();