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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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-2
@@ -7,7 +7,7 @@
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* http://www.html5rocks.com/en/mobile/touchandmouse/
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* Note: Android 2.x only supports 1 touch event at once, no multi-touch
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*/
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Phaser.Input.Touch = function (game) {
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Phaser.Touch = function (game) {
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this.game = game;
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this.callbackContext = this.game;
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@@ -21,7 +21,7 @@ Phaser.Input.Touch = function (game) {
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};
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Phaser.Input.Touch.prototype = {
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Phaser.Touch.prototype = {
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game: null,
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