Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.

This commit is contained in:
Richard Davey
2013-09-23 03:26:08 +01:00
parent bc02a1a05e
commit 257cbe3be8
12 changed files with 517 additions and 360 deletions
+2
View File
@@ -183,6 +183,8 @@ Phaser.Tilemap.prototype.parseTiledJSON = function (json, key) {
*/
Phaser.Tilemap.prototype.generateTiles = function (qty) {
console.log('generating', qty, 'tiles');
for (var i = 0; i < qty; i++)
{
this.tiles.push(new Phaser.Tile(this.game, this, i, this.currentLayer.tileWidth, this.currentLayer.tileHeight));