From 2659ed7a4a4a3fbf340b7cfe8b25eac13e6e2209 Mon Sep 17 00:00:00 2001 From: photonstorm Date: Fri, 25 Oct 2013 06:01:18 +0100 Subject: [PATCH] Updated readme. --- README.md | 35 ++++++++++++++++++----------------- 1 file changed, 18 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index 49af09ee..e9241f63 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ Phaser 1.1 Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering. -Version: 1.1 - Released: October 24th 2013 +Version: 1.1 - Released: October 25th 2013 By Richard Davey, [Photon Storm](http://www.photonstorm.com) @@ -42,8 +42,8 @@ Version 1.1 * JSDoc is go! We've added jsdoc3 blocks to every property and function, in every file. * Brand new Example system (no more php!) and over 150 examples to learn from too. -* New TypeScript definitions file generated (in the build folder). -* New Grunt based build system added for those that prefer Grunt over php (thanks to Florent Cailhol) +* New TypeScript definitions file generated (in the build folder - thanks to TomTom1229 for manually enhancing this). +* New Grunt based build system added (thanks to Florent Cailhol) * Added World.postUpdate - all sprite position changes, as a result of physics, happen here before the render. * Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too. @@ -244,22 +244,23 @@ Although Phaser 1.0 is a brand new release it is born from years of experience b ![Phaser Particles](http://www.photonstorm.com/wp-content/uploads/2013/04/phaser_particles.png) -Future Plans ------------- +Road Map +-------- -The following list is not exhaustive and is subject to change: +The 1.1 release was a massive under-taking, but we're really happy with how Phaser is progressing. It's becoming more solid and versatile with each iteration. Here is what's on our road map for future versions: -* Integrate Advanced Physics system. -* Integrate Advanced Particle system. -* Better sound controls and audio effects. -* Google Play Game Services. -* Ability to layer another DOM object and have it controlled by the game. -* More GUI components: checkbox, radio button, window, etc. -* Tilemap: more advanced Tiled support and support for DAME tilemaps. -* Joypad support. -* Gestures input class. -* Flash CC html output support. -* Game parameters read from Google Docs. +* Integration with an advanced physics system. We've been experimenting with p2.js but have yet to conclude our research. +* A more advanced Particle system, one that can render to a single canvas (rather than spawn hundreds of Sprites), more advanced effects, etc. +* Massively enhance the audio side of Phaser. Although it does what it does well, it could do with taking more advantage of Web Audio - echo effects, positional sound, etc. +* Comprehensive testing across Firefox OS devices, CocoonJS and Ejecta. +* Integration with third party services like Google Play Game Services and Amazon JS SDK. +* Ability to control DOM elements from the core game and layer them into the game. +* Touch Gestures. +* Virtual d-pad support and also support for the Joypad API. +* Test out packaging with Node-webkit. +* Flash CC HTML5 export integration. +* Game parameters stored in Google Docs. +* More advanced tile map features. Better support for advanced Tiled features and also I want to add full support for DAME tilemaps. Learn By Example ----------------