diff --git a/examples/camera/camera cull.js b/examples/camera/camera cull.js index 6d4b9c5d..cb15113a 100644 --- a/examples/camera/camera cull.js +++ b/examples/camera/camera cull.js @@ -43,5 +43,6 @@ function update() { function render() { game.debug.renderSpriteBounds(s); + game.debug.renderSpriteInfo(s, 20, 32); } diff --git a/examples/groups/depth sort.js b/examples/groups/depth sort.js index 05b74511..2684b533 100644 --- a/examples/groups/depth sort.js +++ b/examples/groups/depth sort.js @@ -35,6 +35,8 @@ function create() { // The player sprite = group.create(300, 200, 'phaser'); + sprite.physicsEnabled = true; + // Some trees for (var i = 0; i < 50; i++) {