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New polygon collision object examples and Body scale fixes.
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@@ -73,6 +73,7 @@ Significant API changes:
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* Body.screenX and screenY moved to getters, no longer calculated every frame.
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* ArcadePhysics now has setBounds and setBoundsToWorld, and you can specify which walls are created or not (left, right, up, down)
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* Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
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* Body.setSize has been removed. Please use Body.setCircle, setRectangle or setPolygon instead.
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New features:
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