The entire Phaser library has been updated to match the new JSHint configuration.

This commit is contained in:
photonstorm
2013-11-25 04:40:04 +00:00
parent 13a2cc2feb
commit 299115ca5d
74 changed files with 4992 additions and 4977 deletions
+3 -3
View File
@@ -165,17 +165,17 @@ Phaser.Sprite = function (game, x, y, key, frame) {
* Setting than anchor to 0.5,0.5 means the textures origin is centered
* Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
*
* @property {Phaser.Point} anchor - The anchor around with Sprite rotation and scaling takes place.
* @property {Phaser.Point} anchor - The anchor around which rotation and scaling takes place.
*/
this.anchor = new Phaser.Point();
/**
* @property {number} x - The x coordinate (in world space) of this Sprite.
* @property {number} x - The x coordinate in world space of this Sprite.
*/
this.x = x;
/**
* @property {number} y - The y coordinate (in world space) of this Sprite.
* @property {number} y - The y coordinate in world space of this Sprite.
*/
this.y = y;