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The entire Phaser library has been updated to match the new JSHint configuration.
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@@ -73,7 +73,7 @@ Phaser.StageScaleMode = function (game, width, height) {
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* @property {boolean} forcePortrait - If the game should be forced to use Portrait mode, this is set to true by Game.Stage
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* @default
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*/
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this.forcePortrait = false;
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this.forcePortrait = false;
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/**
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* @property {boolean} incorrectOrientation - If the game should be forced to use a specific orientation and the device currently isn't in that orientation this is set to true.
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@@ -188,6 +188,11 @@ Phaser.StageScaleMode = function (game, width, height) {
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*/
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this.aspectRatio = 0;
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/**
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* @property {any} event- The native browser events from full screen API changes.
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*/
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this.event = null;
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var _this = this;
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window.addEventListener('orientationchange', function (event) {
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@@ -209,7 +214,7 @@ Phaser.StageScaleMode = function (game, width, height) {
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document.addEventListener('fullscreenchange', function (event) {
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return _this.fullScreenChange(event);
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}, false);
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};
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/**
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@@ -301,6 +306,8 @@ Phaser.StageScaleMode.prototype = {
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*/
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fullScreenChange: function (event) {
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this.event = event;
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if (this.isFullScreen)
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{
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this.game.stage.canvas.style['width'] = '100%';
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@@ -429,6 +436,8 @@ Phaser.StageScaleMode.prototype = {
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*/
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checkOrientation: function (event) {
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this.event = event;
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this.orientation = window['orientation'];
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if (this.isLandscape)
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@@ -454,6 +463,8 @@ Phaser.StageScaleMode.prototype = {
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*/
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checkResize: function (event) {
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this.event = event;
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if (window.outerWidth > window.outerHeight)
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{
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this.orientation = 90;
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@@ -526,7 +537,7 @@ Phaser.StageScaleMode.prototype = {
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force = false;
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}
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if (this.game.device.iPad === false && this.game.device.webApp === false && this.game.device.desktop === false)
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if (this.game.device.iPad === false && this.game.device.webApp === false && this.game.device.desktop === false)
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{
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if (this.game.device.android && this.game.device.chrome === false)
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{
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