From 29dbbcae52f1f044102aeedf7c829c7bb494316d Mon Sep 17 00:00:00 2001 From: XekeDeath Date: Mon, 30 Sep 2013 13:01:51 +1000 Subject: [PATCH] Fix Particle Emitters when using Emitter width/height --- src/particles/arcade/Emitter.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/particles/arcade/Emitter.js b/src/particles/arcade/Emitter.js index d8d886f3..c3fb007c 100644 --- a/src/particles/arcade/Emitter.js +++ b/src/particles/arcade/Emitter.js @@ -358,7 +358,7 @@ Phaser.Particles.Arcade.Emitter.prototype.emitParticle = function () { if (this.width > 1 || this.height > 1) { - particle.reset(this.emiteX - this.game.rnd.integerInRange(this.left, this.right), this.emiteY - this.game.rnd.integerInRange(this.top, this.bottom)); + particle.reset(this.game.rnd.integerInRange(this.left, this.right), this.game.rnd.integerInRange(this.top, this.bottom)); } else {