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Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
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Vendored
+1
@@ -5811,6 +5811,7 @@ module Phaser {
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* The essential reference to the main game object
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*/
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private _game;
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private _wibble;
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private _sx;
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private _sy;
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private _sw;
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