Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!

This commit is contained in:
Richard Davey
2013-05-29 11:40:05 +01:00
parent 09f57fa346
commit 2a26257caa
6 changed files with 354 additions and 156 deletions
+1
View File
@@ -5811,6 +5811,7 @@ module Phaser {
* The essential reference to the main game object
*/
private _game;
private _wibble;
private _sx;
private _sy;
private _sw;