yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.

This commit is contained in:
Richard Davey
2013-08-09 05:08:54 +01:00
parent 9bf7d070f5
commit 2d49a31ecd
182 changed files with 8444 additions and 991 deletions
+13 -10
View File
@@ -4,37 +4,40 @@
//var PhaserGlobal = { disableWebAudio: true };
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
function preload() {
game.load.audio('rabbit', [
'assets/mp3/peter_rabbit.m4a',
'assets/mp3/peter_rabbit.mp3',
'assets/mp3/peter_rabbit.ogg'
]);
game.load.audio('rabbit', ['assets/mp3/peter_rabbit.m4a', 'assets/mp3/peter_rabbit.mp3', 'assets/mp3/peter_rabbit.ogg']);
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
audioSprite:
Phaser.Sound
Phaser.Sound;
button:
Phaser.UI.Button
Phaser.UI.Button;
pause:
Phaser.UI.Button
Phaser.UI.Button;
function create() {
this.audioSprite = game.add.audio('rabbit');
this.audioSprite.addMarker('title', 3.00, 5.00, 1, true);
this.audioSprite.addMarker('help', 6.00, 12.00);
this.audioSprite.addMarker('intro', 14.00, 19.00);
this.audioSprite.addMarker('peter', 20.00, 21.50);
this.button = game.add.button(game.stage.centerX, 400, 'button', playMusic, this, 2, 1, 0);
//this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
}
}
function playMusic() {
this.audioSprite.play('help');
}
function render() {
Phaser.DebugUtils.renderSoundInfo(this.audioSprite, 32, 32);
}
function togglePause() {
if(this.music.paused) {
if (this.music.paused) {
this.music.resume();
} else {
this.music.pause();
+17 -10
View File
@@ -4,50 +4,57 @@
//var PhaserGlobal = { fakeiOSTouchLock: true, disableWebAudio: true };
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
function preload() {
//game.load.audio('wizball', ['assets/mp3/oedipus_wizball_highscore.ogg', 'assets/mp3/oedipus_wizball_highscore.mp3']);
game.load.audio('boden', [
'assets/mp3/bodenstaendig_2000_in_rock_4bit.mp3'
]);
game.load.audio('boden', ['assets/mp3/bodenstaendig_2000_in_rock_4bit.mp3']);
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
button:
Phaser.UI.Button
Phaser.UI.Button;
music:
Phaser.Sound
Phaser.Sound;
volumeUp:
Phaser.UI.Button
Phaser.UI.Button;
volumeDown:
Phaser.UI.Button
Phaser.UI.Button;
pause:
Phaser.UI.Button
Phaser.UI.Button;
function create() {
this.music = game.add.audio('boden');
this.button = game.add.button(game.stage.centerX, 400, 'button', playMusic, this, 2, 1, 0);
//this.volumeUp = game.add.button(0, 0, 'button', volUp, this, 2, 1, 0);
//this.volumeDown = game.add.button(700, 0, 'button', volDown, this, 2, 1, 0);
//this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
}
}
function render() {
Phaser.DebugUtils.renderSoundInfo(this.music, 0, 300);
}
function togglePause() {
if(this.music.paused) {
if (this.music.paused) {
this.music.resume();
} else {
this.music.pause();
}
}
function volUp() {
//game.sound.volume += 0.1;
this.music.volume += 0.1;
console.log('vol up', game.sound.volume);
}
function volDown() {
//game.sound.volume -= 0.1;
this.music.volume -= 0.1;
console.log('vol down', game.sound.volume);
}
function playMusic() {
this.music.play();
}