mirror of
https://github.com/wassname/phaser.git
synced 2026-09-12 12:40:47 +08:00
yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.
This commit is contained in:
@@ -1,31 +1,40 @@
|
||||
/// <reference path="../../Phaser/Game.ts" />
|
||||
(function () {
|
||||
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
|
||||
|
||||
function preload() {
|
||||
// Using Phasers asset loader we load up a PNG from the assets folder
|
||||
game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
|
||||
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
||||
game.load.image('atari2', 'assets/sprites/atari800xl.png');
|
||||
}
|
||||
|
||||
var atari1;
|
||||
var atari2;
|
||||
var sonic;
|
||||
|
||||
function create() {
|
||||
game.add.sprite(0, 0, 'grid');
|
||||
|
||||
atari1 = game.add.sprite(128, 128, 'atari1');
|
||||
atari2 = game.add.sprite(256, 256, 'atari2');
|
||||
|
||||
// Input Enable the sprites
|
||||
atari1.input.start(0, false, true);
|
||||
atari2.input.start(1, false, true);
|
||||
|
||||
// Allow dragging
|
||||
atari1.input.enableDrag();
|
||||
atari2.input.enableDrag();
|
||||
|
||||
// Enable snapping. For the atari1 sprite it will snap as its dragged around and on release.
|
||||
// The snap is set to every 32x32 pixels.
|
||||
atari1.input.enableSnap(32, 32, true, true);
|
||||
|
||||
// For the atari2 sprite it will snap only when released, not on drag.
|
||||
atari2.input.enableSnap(32, 32, false, true);
|
||||
}
|
||||
|
||||
function render() {
|
||||
Phaser.DebugUtils.renderInputInfo(32, 32);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user