mirror of
https://github.com/wassname/phaser.git
synced 2026-08-01 12:50:06 +08:00
yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.
This commit is contained in:
+16
-3
@@ -1,48 +1,61 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
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function preload() {
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game.load.image('box2', 'assets/tests/320x200.png');
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game.load.image('box1', 'assets/sprites/oz_pov_melting_disk.png');
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game.load.image('box', 'assets/sprites/bunny.png');
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}
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var sprite;
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var rotate = false;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,0)';
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sprite = game.add.sprite(game.stage.centerX, game.stage.centerY, 'box');
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//sprite.transform.scale.setTo(0.5, 0.5);
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sprite.transform.origin.setTo(1, 1);
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//sprite.transform.origin.setTo(0.5, 0.5);
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game.input.onTap.add(rotateIt, this);
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//game.add.tween(sprite.transform.scale).to({ x: 0.5, y: 0.5 }, 2000, Phaser.Easing.Linear.None, true, 0, true);
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}
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}
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function rotateIt() {
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if(rotate == false) {
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if (rotate == false) {
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rotate = true;
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} else {
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rotate = false;
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}
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}
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function update() {
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if(rotate) {
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if (rotate) {
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sprite.rotation++;
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}
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}
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function render() {
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game.stage.context.save();
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game.stage.context.fillStyle = 'rgb(255,0,255)';
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperLeft.x) + ' y: ' + Math.round(sprite.transform.upperLeft.y), sprite.transform.upperLeft.x, sprite.transform.upperLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperRight.x) + ' y: ' + Math.round(sprite.transform.upperRight.y), sprite.transform.upperRight.x, sprite.transform.upperRight.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomLeft.x) + ' y: ' + Math.round(sprite.transform.bottomLeft.y), sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomRight.x) + ' y: ' + Math.round(sprite.transform.bottomRight.y), sprite.transform.bottomRight.x, sprite.transform.bottomRight.y);
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game.stage.context.fillRect(sprite.transform.center.x, sprite.transform.center.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperLeft.x, sprite.transform.upperLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperRight.x, sprite.transform.upperRight.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomRight.x, sprite.transform.bottomRight.y, 2, 2);
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game.stage.context.strokeStyle = 'rgb(255,255,0)';
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game.stage.context.strokeRect(sprite.cameraView.x, sprite.cameraView.y, sprite.cameraView.width, sprite.cameraView.height);
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game.stage.context.restore();
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}
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})();
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+16
-2
@@ -1,45 +1,59 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
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function preload() {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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}
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var sprite;
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var rotate = false;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,0)';
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sprite = game.add.sprite(game.stage.centerX, game.stage.centerY, 'mummy');
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sprite.animations.add('walk');
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sprite.animations.play('walk', 20, true);
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sprite.transform.scale.setTo(4, 4);
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game.input.onTap.add(rotateIt, this);
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}
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function rotateIt() {
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if(rotate == false) {
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if (rotate == false) {
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rotate = true;
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} else {
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rotate = false;
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}
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}
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function update() {
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if(rotate) {
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if (rotate) {
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sprite.rotation++;
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}
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}
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function render() {
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game.stage.context.save();
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game.stage.context.fillStyle = 'rgb(255,0,255)';
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperLeft.x) + ' y: ' + Math.round(sprite.transform.upperLeft.y), sprite.transform.upperLeft.x, sprite.transform.upperLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperRight.x) + ' y: ' + Math.round(sprite.transform.upperRight.y), sprite.transform.upperRight.x, sprite.transform.upperRight.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomLeft.x) + ' y: ' + Math.round(sprite.transform.bottomLeft.y), sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomRight.x) + ' y: ' + Math.round(sprite.transform.bottomRight.y), sprite.transform.bottomRight.x, sprite.transform.bottomRight.y);
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game.stage.context.fillRect(sprite.transform.center.x, sprite.transform.center.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperLeft.x, sprite.transform.upperLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperRight.x, sprite.transform.upperRight.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomRight.x, sprite.transform.bottomRight.y, 2, 2);
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game.stage.context.strokeStyle = 'rgb(255,255,0)';
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game.stage.context.strokeRect(sprite.cameraView.x, sprite.cameraView.y, sprite.cameraView.width, sprite.cameraView.height);
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game.stage.context.restore();
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}
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})();
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+17
-2
@@ -1,46 +1,61 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
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function preload() {
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game.load.atlas('bot', 'assets/sprites/running_bot.png', null, botData);
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}
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var sprite;
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var rotate = false;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,0)';
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sprite = game.add.sprite(game.stage.centerX, game.stage.centerY, 'bot');
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sprite.animations.add('run', null, 10, true);
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sprite.animations.play('run');
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//sprite.transform.scale.setTo(4, 4);
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game.input.onTap.add(rotateIt, this);
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}
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function rotateIt() {
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if(rotate == false) {
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if (rotate == false) {
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rotate = true;
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} else {
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rotate = false;
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}
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}
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function update() {
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if(rotate) {
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if (rotate) {
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sprite.rotation++;
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}
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}
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function render() {
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game.stage.context.save();
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game.stage.context.fillStyle = 'rgb(255,0,255)';
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperLeft.x) + ' y: ' + Math.round(sprite.transform.upperLeft.y), sprite.transform.upperLeft.x, sprite.transform.upperLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperRight.x) + ' y: ' + Math.round(sprite.transform.upperRight.y), sprite.transform.upperRight.x, sprite.transform.upperRight.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomLeft.x) + ' y: ' + Math.round(sprite.transform.bottomLeft.y), sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomRight.x) + ' y: ' + Math.round(sprite.transform.bottomRight.y), sprite.transform.bottomRight.x, sprite.transform.bottomRight.y);
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game.stage.context.fillRect(sprite.transform.center.x, sprite.transform.center.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperLeft.x, sprite.transform.upperLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperRight.x, sprite.transform.upperRight.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomRight.x, sprite.transform.bottomRight.y, 2, 2);
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game.stage.context.strokeStyle = 'rgb(255,255,0)';
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game.stage.context.strokeRect(sprite.cameraView.x, sprite.cameraView.y, sprite.cameraView.width, sprite.cameraView.height);
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game.stage.context.restore();
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}
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var botData = '{"frames": [{"filename": "running bot.swf/0000","frame": { "x": 34, "y": 128, "w": 56, "h": 60 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 0, "y": 2, "w": 56, "h": 60 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0001","frame": { "x": 54, "y": 0, "w": 56, "h": 58 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 0, "y": 3, "w": 56, "h": 58 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0002","frame": { "x": 54, "y": 58, "w": 56, "h": 58 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 0, "y": 3, "w": 56, "h": 58 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0003","frame": { "x": 0, "y": 192, "w": 34, "h": 64 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 11, "y": 0, "w": 34, "h": 64 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0004","frame": { "x": 0, "y": 64, "w": 54, "h": 64 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 1, "y": 0, "w": 54, "h": 64 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0005","frame": { "x": 196, "y": 0, "w": 56, "h": 58 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 0, "y": 3, "w": 56, "h": 58 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0006","frame": { "x": 0, "y": 0, "w": 54, "h": 64 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 1, "y": 0, "w": 54, "h": 64 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0007","frame": { "x": 140, "y": 0, "w": 56, "h": 58 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 0, "y": 3, "w": 56, "h": 58 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0008","frame": { "x": 34, "y": 188, "w": 50, "h": 60 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 3, "y": 2, "w": 50, "h": 60 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0009","frame": { "x": 0, "y": 128, "w": 34, "h": 64 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 11, "y": 0, "w": 34, "h": 64 },"sourceSize": { "w": 56, "h": 64 }},{"filename": "running bot.swf/0010","frame": { "x": 84, "y": 188, "w": 56, "h": 58 },"rotated": false,"trimmed": true,"spriteSourceSize": { "x": 0, "y": 3, "w": 56, "h": 58 },"sourceSize": { "w": 56, "h": 64 }}]}';
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})();
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