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yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.
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@@ -2,29 +2,33 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
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function preload() {
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// CSV Tilemap Test
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// First we load our map data (a csv file)
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game.load.text('csvtest', 'assets/maps/catastrophi_level2.csv');
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// Then we load the actual tile sheet image
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game.load.image('csvtiles', 'assets/tiles/catastrophi_tiles_16.png');
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}
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function create() {
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// This creates the tilemap using the csv and tile sheet we loaded.
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// We tell it use to CSV format parser. The 16x16 are the tile sizes.
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// The 4th parameter (true) tells the game world to resize itself based on the map dimensions or not.
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game.add.tilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16);
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}
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function update() {
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// Simple camera controls
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if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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game.camera.x -= 4;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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} else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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game.camera.x += 4;
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}
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if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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game.camera.y -= 4;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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} else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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game.camera.y += 4;
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}
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}
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