yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.

This commit is contained in:
Richard Davey
2013-08-09 05:08:54 +01:00
parent 9bf7d070f5
commit 2d49a31ecd
182 changed files with 8444 additions and 991 deletions
+9 -2
View File
@@ -2,20 +2,25 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
function preload() {
game.load.text('platform', 'assets/maps/mapdraw.json');
game.load.image('tiles', 'assets/tiles/platformer_tiles.png');
game.load.image('carrot', 'assets/sprites/carrot.png');
}
var map;
var emitter;
var marker;
function create() {
map = game.add.tilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
map.setCollisionRange(21, 53);
map.setCollisionRange(105, 109);
game.camera.texture.opaque = true;
game.camera.texture.backgroundColor = 'rgb(47,154,204)';
marker = game.add.sprite(0, 0);
marker.texture.width = 16;
marker.texture.height = 16;
@@ -27,13 +32,15 @@
//emitter.gravity = 150;
//emitter.bounce = 0.8;
//emitter.start(false, 20, 0.05);
}
}
function update() {
// Collide everything with the map
//map.collide();
marker.x = game.math.snapToFloor(game.input.worldX, 16);
marker.y = game.math.snapToFloor(game.input.worldY, 16);
if(game.input.mousePointer.isDown) {
if (game.input.mousePointer.isDown) {
map.putTile(marker.x, marker.y, 32);
}
}