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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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@@ -374,8 +374,6 @@ module Phaser {
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}
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}
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//console.log('highest priority was', _highestPriority);
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if (this.isDown)
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{
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// Now update all objects with the highest priority ID (can be more than 1)
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