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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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@@ -72,6 +72,9 @@ V1.0.0
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* Added Group.swap(a,b) to swap the z-index of 2 objects with optional rendering update boolean
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* Sprites dispatch killed/revived and added to and removed from Group events.
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* Added Input drag, bounds, sprite bounds and snapping support.
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* Added the new ColorUtils class full of lots of handy color manipulation functions.
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* Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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V0.9.6
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