Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.

This commit is contained in:
Richard Davey
2013-06-03 02:38:08 +01:00
parent b951b02de8
commit 2de70d07a5
22 changed files with 2254 additions and 121 deletions
+16
View File
@@ -88,6 +88,14 @@
<Content Include="input\drag sprite 2.js">
<DependentUpon>drag sprite 2.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="input\motion lock.ts" />
<TypeScriptCompile Include="input\motion lock 2.ts" />
<Content Include="input\motion lock 2.js">
<DependentUpon>motion lock 2.ts</DependentUpon>
</Content>
<Content Include="input\motion lock.js">
<DependentUpon>motion lock.ts</DependentUpon>
</Content>
<Content Include="input\over sprite 1.js">
<DependentUpon>over sprite 1.ts</DependentUpon>
</Content>
@@ -96,9 +104,17 @@
<DependentUpon>over sprite 2.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="input\touch priority.ts" />
<TypeScriptCompile Include="input\snap 1.ts" />
<Content Include="input\snap 1.js">
<DependentUpon>snap 1.ts</DependentUpon>
</Content>
<Content Include="input\touch priority.js">
<DependentUpon>touch priority.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="input\world drag.ts" />
<Content Include="input\world drag.js">
<DependentUpon>world drag.ts</DependentUpon>
</Content>
<Content Include="particles\graphic emitter.js">
<DependentUpon>graphic emitter.ts</DependentUpon>
</Content>