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Input Handler updates, orientation screen and World visibility
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+5
-1
@@ -422,7 +422,11 @@ Phaser.Game.prototype = {
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this.time.update(time);
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if (!this._paused)
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if (this._paused)
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{
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this.renderer.render(this.stage._stage);
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}
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else
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{
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this.plugins.preUpdate();
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this.physics.preUpdate();
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