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Updated Loader component and fixed a few Pointer issues.
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@@ -45,7 +45,7 @@ TODO:
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* Bug in AnimationManager set frame/frameName - the width/height are trimmed and wrong
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* RenderOrderID won't work across cameras - but then neither do Pointers yet anyway
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* Swap to using time based motion (like the tweens) rather than delta timer - it just doesn't work well on slow phones
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* Bug in World drag
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V1.0.0
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@@ -90,6 +90,7 @@ V1.0.0
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* Added support for minWidth and minHeight to game scale size, so it can never go below those values when scaling.
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* Vastly improved orientation detection and response speed.
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* Added custom callback support for all Touch and Mouse Events so you can easily hook events to custom APIs.
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* Updated Game.loader and its methods. You now load images by: game.load.image() and also: game.load.atlas, game.load.audio, game.load.spritesheet, game.load.text. And you start it with game.load.start().
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