Updated Loader component and fixed a few Pointer issues.

This commit is contained in:
Richard Davey
2013-06-05 02:58:16 +01:00
parent d42f396ba0
commit 2f03f5fc43
118 changed files with 934 additions and 602 deletions
+2 -1
View File
@@ -45,7 +45,7 @@ TODO:
* Bug in AnimationManager set frame/frameName - the width/height are trimmed and wrong
* RenderOrderID won't work across cameras - but then neither do Pointers yet anyway
* Swap to using time based motion (like the tweens) rather than delta timer - it just doesn't work well on slow phones
* Bug in World drag
V1.0.0
@@ -90,6 +90,7 @@ V1.0.0
* Added support for minWidth and minHeight to game scale size, so it can never go below those values when scaling.
* Vastly improved orientation detection and response speed.
* Added custom callback support for all Touch and Mouse Events so you can easily hook events to custom APIs.
* Updated Game.loader and its methods. You now load images by: game.load.image() and also: game.load.atlas, game.load.audio, game.load.spritesheet, game.load.text. And you start it with game.load.start().