Updated Loader component and fixed a few Pointer issues.

This commit is contained in:
Richard Davey
2013-06-05 02:58:16 +01:00
parent d42f396ba0
commit 2f03f5fc43
118 changed files with 934 additions and 602 deletions
+3 -3
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@@ -3,9 +3,9 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.world.setSize(1920, 1200, true);
game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
game.loader.addImageFile('melon', 'assets/sprites/melon.png');
game.loader.load();
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('melon', 'assets/sprites/melon.png');
game.load.start();
}
function create() {
game.add.sprite(0, 0, 'backdrop');
+3 -3
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@@ -8,10 +8,10 @@
game.world.setSize(1920, 1200, true);
game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
game.loader.addImageFile('melon', 'assets/sprites/melon.png');
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('melon', 'assets/sprites/melon.png');
game.loader.load();
game.load.start();
}
+3 -3
View File
@@ -3,9 +3,9 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.world.setSize(1920, 1200, true);
game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
game.loader.addImageFile('ball', 'assets/sprites/shinyball.png');
game.loader.load();
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('ball', 'assets/sprites/shinyball.png');
game.load.start();
}
function create() {
game.add.sprite(0, 0, 'backdrop');
+3 -3
View File
@@ -8,10 +8,10 @@
game.world.setSize(1920, 1200, true);
game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
game.loader.addImageFile('ball', 'assets/sprites/shinyball.png');
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('ball', 'assets/sprites/shinyball.png');
game.loader.load();
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.world.setSize(1600, 800, true);
game.loader.addImageFile('disk', 'assets/pics/devilstar_demo_download_disk.png');
game.loader.load();
game.load.image('disk', 'assets/pics/devilstar_demo_download_disk.png');
game.load.start();
}
function create() {
for(var i = 0; i < 10; i++) {
+2 -2
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@@ -8,9 +8,9 @@
game.world.setSize(1600, 800, true);
game.loader.addImageFile('disk', 'assets/pics/devilstar_demo_download_disk.png');
game.load.image('disk', 'assets/pics/devilstar_demo_download_disk.png');
game.loader.load();
game.load.start();
}