mirror of
https://github.com/wassname/phaser.git
synced 2026-07-03 17:10:40 +08:00
Updated Loader component and fixed a few Pointer issues.
This commit is contained in:
@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/atari130xe.png');
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game.load.start();
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}
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var sprite;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/atari130xe.png');
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game.load.start();
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}
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@@ -31,6 +31,7 @@
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function render() {
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game.input.renderDebugInfo(32, 32);
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//game.input.mousePointer.renderDebug(32, 32);
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sprite.input.renderDebugInfo(300, 32);
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/atari800.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/atari800.png');
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game.load.start();
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}
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var sprite;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/atari800.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/atari800.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/darkwing_crazy.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/darkwing_crazy.png');
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game.load.start();
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}
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var sprite;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/darkwing_crazy.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/darkwing_crazy.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/parsec.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/parsec.png');
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game.load.start();
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}
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var sprite;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/parsec.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/parsec.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/atari130xe.png');
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game.load.start();
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}
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var sprite;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/atari130xe.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/shinyball.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/shinyball.png');
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game.load.start();
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}
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var sprite;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('sprite', 'assets/sprites/shinyball.png');
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game.loader.load();
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game.load.image('sprite', 'assets/sprites/shinyball.png');
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game.load.start();
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}
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@@ -3,10 +3,10 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
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game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
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game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
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game.loader.load();
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game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.start();
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}
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var atari1;
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var atari2;
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@@ -7,10 +7,10 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
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game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
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game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
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game.loader.load();
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game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.start();
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}
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@@ -3,10 +3,10 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
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game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
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game.loader.addImageFile('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.loader.load();
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.start();
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}
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var atari1;
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var atari2;
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@@ -7,10 +7,10 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
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game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
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game.loader.addImageFile('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.loader.load();
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.start();
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}
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@@ -3,9 +3,9 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.world.setSize(1920, 1200, true);
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game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
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game.loader.addImageFile('melon', 'assets/sprites/melon.png');
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game.loader.load();
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('melon', 'assets/sprites/melon.png');
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game.load.start();
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}
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var test;
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function create() {
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@@ -8,10 +8,10 @@
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game.world.setSize(1920, 1200, true);
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game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
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game.loader.addImageFile('melon', 'assets/sprites/melon.png');
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('melon', 'assets/sprites/melon.png');
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game.loader.load();
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game.load.start();
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}
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