Updated Loader component and fixed a few Pointer issues.

This commit is contained in:
Richard Davey
2013-06-05 02:58:16 +01:00
parent d42f396ba0
commit 2f03f5fc43
118 changed files with 934 additions and 602 deletions
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/atari130xe.png');
game.load.start();
}
var sprite;
function create() {
+3 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/atari130xe.png');
game.load.start();
}
@@ -31,6 +31,7 @@
function render() {
game.input.renderDebugInfo(32, 32);
//game.input.mousePointer.renderDebug(32, 32);
sprite.input.renderDebugInfo(300, 32);
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari800.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/atari800.png');
game.load.start();
}
var sprite;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari800.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/atari800.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/darkwing_crazy.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/darkwing_crazy.png');
game.load.start();
}
var sprite;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/darkwing_crazy.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/darkwing_crazy.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/parsec.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/parsec.png');
game.load.start();
}
var sprite;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/parsec.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/parsec.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/atari130xe.png');
game.load.start();
}
var sprite;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/atari130xe.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/shinyball.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/shinyball.png');
game.load.start();
}
var sprite;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/shinyball.png');
game.loader.load();
game.load.image('sprite', 'assets/sprites/shinyball.png');
game.load.start();
}
+4 -4
View File
@@ -3,10 +3,10 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
game.loader.load();
game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('atari2', 'assets/sprites/atari800xl.png');
game.load.start();
}
var atari1;
var atari2;
+4 -4
View File
@@ -7,10 +7,10 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
game.loader.load();
game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('atari2', 'assets/sprites/atari800xl.png');
game.load.start();
}
+4 -4
View File
@@ -3,10 +3,10 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
game.loader.addImageFile('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.loader.load();
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('atari2', 'assets/sprites/atari800xl.png');
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.load.start();
}
var atari1;
var atari2;
+4 -4
View File
@@ -7,10 +7,10 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
game.loader.addImageFile('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.loader.load();
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('atari2', 'assets/sprites/atari800xl.png');
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.load.start();
}
+3 -3
View File
@@ -3,9 +3,9 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.world.setSize(1920, 1200, true);
game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
game.loader.addImageFile('melon', 'assets/sprites/melon.png');
game.loader.load();
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('melon', 'assets/sprites/melon.png');
game.load.start();
}
var test;
function create() {
+3 -3
View File
@@ -8,10 +8,10 @@
game.world.setSize(1920, 1200, true);
game.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
game.loader.addImageFile('melon', 'assets/sprites/melon.png');
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('melon', 'assets/sprites/melon.png');
game.loader.load();
game.load.start();
}