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Updated Loader component and fixed a few Pointer issues.
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@@ -3,10 +3,10 @@
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var game = new Phaser.Game(this, 'game', 320, 400, init, create);
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var emitter;
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function init() {
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game.loader.addImageFile('backdrop1', 'assets/pics/atari_fujilogo.png');
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game.loader.addImageFile('backdrop2', 'assets/pics/acryl_bladerunner.png');
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game.loader.addImageFile('jet', 'assets/sprites/carrot.png');
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game.loader.load();
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game.load.image('backdrop1', 'assets/pics/atari_fujilogo.png');
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game.load.image('backdrop2', 'assets/pics/acryl_bladerunner.png');
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game.load.image('jet', 'assets/sprites/carrot.png');
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game.load.start();
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// This can help a lot on crappy old Android phones :)
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//game.framerate = 30;
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game.stage.backgroundColor = 'rgb(0,0,0)';
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@@ -8,11 +8,11 @@
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function init() {
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game.loader.addImageFile('backdrop1', 'assets/pics/atari_fujilogo.png');
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game.loader.addImageFile('backdrop2', 'assets/pics/acryl_bladerunner.png');
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game.loader.addImageFile('jet', 'assets/sprites/carrot.png');
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game.load.image('backdrop1', 'assets/pics/atari_fujilogo.png');
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game.load.image('backdrop2', 'assets/pics/acryl_bladerunner.png');
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game.load.image('jet', 'assets/sprites/carrot.png');
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game.loader.load();
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game.load.start();
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// This can help a lot on crappy old Android phones :)
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//game.framerate = 30;
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