Updated Loader component and fixed a few Pointer issues.

This commit is contained in:
Richard Davey
2013-06-05 02:58:16 +01:00
parent d42f396ba0
commit 2f03f5fc43
118 changed files with 934 additions and 602 deletions
+4 -4
View File
@@ -3,10 +3,10 @@
var game = new Phaser.Game(this, 'game', 320, 400, init, create);
var emitter;
function init() {
game.loader.addImageFile('backdrop1', 'assets/pics/atari_fujilogo.png');
game.loader.addImageFile('backdrop2', 'assets/pics/acryl_bladerunner.png');
game.loader.addImageFile('jet', 'assets/sprites/carrot.png');
game.loader.load();
game.load.image('backdrop1', 'assets/pics/atari_fujilogo.png');
game.load.image('backdrop2', 'assets/pics/acryl_bladerunner.png');
game.load.image('jet', 'assets/sprites/carrot.png');
game.load.start();
// This can help a lot on crappy old Android phones :)
//game.framerate = 30;
game.stage.backgroundColor = 'rgb(0,0,0)';
+4 -4
View File
@@ -8,11 +8,11 @@
function init() {
game.loader.addImageFile('backdrop1', 'assets/pics/atari_fujilogo.png');
game.loader.addImageFile('backdrop2', 'assets/pics/acryl_bladerunner.png');
game.loader.addImageFile('jet', 'assets/sprites/carrot.png');
game.load.image('backdrop1', 'assets/pics/atari_fujilogo.png');
game.load.image('backdrop2', 'assets/pics/acryl_bladerunner.png');
game.load.image('jet', 'assets/sprites/carrot.png');
game.loader.load();
game.load.start();
// This can help a lot on crappy old Android phones :)
//game.framerate = 30;