Updated Loader component and fixed a few Pointer issues.

This commit is contained in:
Richard Davey
2013-06-05 02:58:16 +01:00
parent d42f396ba0
commit 2f03f5fc43
118 changed files with 934 additions and 602 deletions
+7 -7
View File
@@ -8,13 +8,13 @@
var emitter5;
var emitter6;
function init() {
game.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png');
game.loader.addImageFile('ball2', 'assets/sprites/yellow_ball.png');
game.loader.addImageFile('ball3', 'assets/sprites/red_ball.png');
game.loader.addImageFile('ball4', 'assets/sprites/purple_ball.png');
game.loader.addImageFile('ball5', 'assets/sprites/blue_ball.png');
game.loader.addImageFile('ball6', 'assets/sprites/green_ball.png');
game.loader.load();
game.load.image('ball1', 'assets/sprites/aqua_ball.png');
game.load.image('ball2', 'assets/sprites/yellow_ball.png');
game.load.image('ball3', 'assets/sprites/red_ball.png');
game.load.image('ball4', 'assets/sprites/purple_ball.png');
game.load.image('ball5', 'assets/sprites/blue_ball.png');
game.load.image('ball6', 'assets/sprites/green_ball.png');
game.load.start();
}
function makeEmitter(emitter, x, y, graphic) {
emitter = game.add.emitter(x, y);