mirror of
https://github.com/wassname/phaser.git
synced 2026-07-11 00:40:20 +08:00
Updated Loader component and fixed a few Pointer issues.
This commit is contained in:
+87
-158
@@ -2337,7 +2337,7 @@ var Phaser;
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enumerable: true,
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configurable: true
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});
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Loader.prototype.addImageFile = /**
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Loader.prototype.image = /**
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* Add a new image asset loading request with key and url.
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* @param key {string} Unique asset key of this image file.
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* @param url {string} URL of image file.
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@@ -2356,7 +2356,7 @@ var Phaser;
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this._keys.push(key);
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}
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};
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Loader.prototype.addSpriteSheet = /**
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Loader.prototype.spritesheet = /**
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* Add a new sprite sheet loading request.
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* @param key {string} Unique asset key of the sheet file.
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* @param url {string} URL of sheet file.
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@@ -2382,7 +2382,7 @@ var Phaser;
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this._keys.push(key);
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}
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};
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Loader.prototype.addTextureAtlas = /**
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Loader.prototype.atlas = /**
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* Add a new texture atlas loading request.
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* @param key {string} Unique asset key of the texture atlas file.
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* @param textureURL {string} The url of the texture atlas image file.
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@@ -2467,7 +2467,7 @@ var Phaser;
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}
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}
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};
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Loader.prototype.addAudioFile = /**
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Loader.prototype.audio = /**
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* Add a new audio file loading request.
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* @param key {string} Unique asset key of the audio file.
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* @param url {string} URL of audio file.
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@@ -2487,7 +2487,7 @@ var Phaser;
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this._keys.push(key);
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}
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};
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Loader.prototype.addTextFile = /**
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Loader.prototype.text = /**
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* Add a new text file loading request.
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* @param key {string} Unique asset key of the text file.
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* @param url {string} URL of text file.
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@@ -2520,7 +2520,7 @@ var Phaser;
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this._fileList = {
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};
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};
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Loader.prototype.load = /**
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Loader.prototype.start = /**
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* Load assets.
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* @param onFileLoadCallback {function} Called when each file loaded successfully.
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* @param onCompleteCallback {function} Called when all assets completely loaded.
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@@ -6289,7 +6289,7 @@ var Phaser;
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this._pointerData[pointer.id].y = pointer.scaledY - this._sprite.y;
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return true;
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} else {
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this._pointOutHandler(pointer);
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this._pointerOutHandler(pointer);
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return false;
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}
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}
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@@ -6308,7 +6308,7 @@ var Phaser;
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this._sprite.events.onInputOver.dispatch(this._sprite, pointer);
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}
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};
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Input.prototype._pointOutHandler = function (pointer) {
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Input.prototype._pointerOutHandler = function (pointer) {
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this._pointerData[pointer.id].isOver = false;
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this._pointerData[pointer.id].isOut = true;
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this._pointerData[pointer.id].timeOut = this.game.time.now;
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@@ -6319,7 +6319,6 @@ var Phaser;
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};
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Input.prototype._touchedHandler = function (pointer) {
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if(this._pointerData[pointer.id].isDown == false && this._pointerData[pointer.id].isOver == true) {
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//console.log('touchDown on', this._sprite.texture.cacheKey,this._sprite.frameName, this._sprite.frameBounds.width,this._sprite.frameBounds.height);
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this._pointerData[pointer.id].isDown = true;
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this._pointerData[pointer.id].isUp = false;
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this._pointerData[pointer.id].timeDown = this.game.time.now;
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@@ -6492,8 +6491,8 @@ var Phaser;
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} else {
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this._dragPoint.setTo(this._sprite.x - pointer.x, this._sprite.y - pointer.y);
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}
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//pointer.draggedObject = this._sprite;
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};
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this.updateDrag(pointer);
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};
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Input.prototype.stopDrag = /**
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* Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly.
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*/
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@@ -6584,10 +6583,10 @@ var Phaser;
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this._sprite.texture.context.font = '14px Courier';
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this._sprite.texture.context.fillStyle = color;
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this._sprite.texture.context.fillText('Sprite Input: (' + this._sprite.frameBounds.width + ' x ' + this._sprite.frameBounds.height + ')', x, y);
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this._sprite.texture.context.fillText('x: ' + this.pointerX(1).toFixed(1) + ' y: ' + this.pointerY(1).toFixed(1), x, y + 14);
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this._sprite.texture.context.fillText('over: ' + this.pointerOver(1) + ' duration: ' + this.overDuration(1).toFixed(0), x, y + 28);
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this._sprite.texture.context.fillText('down: ' + this.pointerDown(1) + ' duration: ' + this.downDuration(1).toFixed(0), x, y + 42);
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this._sprite.texture.context.fillText('just over: ' + this.justOver(1) + ' just out: ' + this.justOut(1), x, y + 56);
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this._sprite.texture.context.fillText('x: ' + this.pointerX().toFixed(1) + ' y: ' + this.pointerY().toFixed(1), x, y + 14);
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this._sprite.texture.context.fillText('over: ' + this.pointerOver() + ' duration: ' + this.overDuration().toFixed(0), x, y + 28);
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this._sprite.texture.context.fillText('down: ' + this.pointerDown() + ' duration: ' + this.downDuration().toFixed(0), x, y + 42);
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this._sprite.texture.context.fillText('just over: ' + this.justOver() + ' just out: ' + this.justOut(), x, y + 56);
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};
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return Input;
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})();
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@@ -10549,6 +10548,9 @@ var Phaser;
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*/
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this._context = null;
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this._game = game;
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if(window['PhaserGlobal'] && window['PhaserGlobal'].disableAudio == true) {
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return;
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}
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if(game.device.webaudio == true) {
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if(!!window['AudioContext']) {
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this._context = new window['AudioContext']();
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@@ -10740,6 +10742,8 @@ var Phaser;
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this.orientation = 0;
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}
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}
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this.scaleFactor = new Phaser.Vec2(1, 1);
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this.aspectRatio = 0;
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window.addEventListener('orientationchange', function (event) {
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return _this.checkOrientation(event);
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}, false);
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@@ -10801,7 +10805,6 @@ var Phaser;
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// Back to normal
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this._game.paused = false;
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this.incorrectOrientation = false;
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this._game.input.reset();
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this.refresh();
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}
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} else {
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@@ -10809,7 +10812,6 @@ var Phaser;
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// Show orientation screen
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this._game.paused = true;
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this.incorrectOrientation = true;
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this._game.input.reset();
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this.refresh();
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}
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}
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@@ -10905,32 +10907,43 @@ var Phaser;
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} else if(this._game.stage.scaleMode == StageScaleMode.SHOW_ALL) {
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this.setShowAll();
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}
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this.setSize();
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clearInterval(this._check);
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this._check = null;
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}
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};
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StageScaleMode.prototype.setMaximum = function () {
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this.width = window.innerWidth;
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this.height = window.innerHeight;
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this._game.stage.canvas.style.width = this.width + 'px';
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this._game.stage.canvas.style.height = this.height + 'px';
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this._game.input.scaleX = this._game.stage.width / this.width;
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this._game.input.scaleY = this._game.stage.height / this.height;
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};
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StageScaleMode.prototype.setShowAll = function () {
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var multiplier = Math.min((window.innerHeight / this._game.stage.height), (window.innerWidth / this._game.stage.width));
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this.width = Math.round(this._game.stage.width * multiplier);
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this.height = Math.round(this._game.stage.height * multiplier);
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StageScaleMode.prototype.setSize = function () {
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if(this.maxWidth && this.width > this.maxWidth) {
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this.width = this.maxWidth;
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}
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if(this.maxHeight && this.height > this.maxHeight) {
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this.height = this.maxHeight;
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}
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if(this.minWidth && this.width < this.minWidth) {
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this.width = this.minWidth;
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}
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if(this.minHeight && this.height < this.minHeight) {
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this.height = this.minHeight;
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}
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this._game.stage.canvas.style.width = this.width + 'px';
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this._game.stage.canvas.style.height = this.height + 'px';
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this._game.input.scaleX = this._game.stage.width / this.width;
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this._game.input.scaleY = this._game.stage.height / this.height;
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this._game.stage.getOffset(this._game.stage.canvas);
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this.aspectRatio = this.width / this.height;
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this.scaleFactor.x = this._game.stage.width / this.width;
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this.scaleFactor.y = this._game.stage.height / this.height;
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//this.scaleFactor.x = this.width / this._game.stage.width;
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//this.scaleFactor.y = this.height / this._game.stage.height;
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};
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StageScaleMode.prototype.setMaximum = function () {
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this.width = window.innerWidth;
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this.height = window.innerHeight;
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};
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StageScaleMode.prototype.setShowAll = function () {
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var multiplier = Math.min((window.innerHeight / this._game.stage.height), (window.innerWidth / this._game.stage.width));
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this.width = Math.round(this._game.stage.width * multiplier);
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this.height = Math.round(this._game.stage.height * multiplier);
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};
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StageScaleMode.prototype.setExactFit = function () {
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if(this.maxWidth && window.innerWidth > this.maxWidth) {
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@@ -10943,10 +10956,6 @@ var Phaser;
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} else {
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this.height = window.innerHeight;
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}
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this._game.stage.canvas.style.width = this.width + 'px';
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this._game.stage.canvas.style.height = this.height + 'px';
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this._game.input.scaleX = this._game.stage.width / this.width;
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this._game.input.scaleY = this._game.stage.height / this.height;
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};
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return StageScaleMode;
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})();
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@@ -11201,9 +11210,7 @@ var Phaser;
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} else if(this._showOnPortrait) {
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this.game.stage.context.drawImage(this.portraitImage, 0, 0, this.portraitImage.width, this.portraitImage.height, 0, 0, this.game.stage.width, this.game.stage.height);
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}
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//this.game.stage.context.font = '32px Arial';
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//this.game.stage.context.fillText('w: ' + this.game.stage.width + ' h: ' + this.game.stage.height, 32, 32);
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};
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};
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return OrientationScreen;
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})();
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Phaser.OrientationScreen = OrientationScreen;
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@@ -11260,7 +11267,7 @@ var Phaser;
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this.canvas = document.createElement('canvas');
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this.canvas.width = width;
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this.canvas.height = height;
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if(document.getElementById(parent)) {
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if((parent !== '' || parent !== null) && document.getElementById(parent)) {
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document.getElementById(parent).appendChild(this.canvas);
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document.getElementById(parent).style.overflow = 'hidden';
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} else {
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@@ -11275,11 +11282,11 @@ var Phaser;
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event.preventDefault();
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};
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this.context = this.canvas.getContext('2d');
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this.offset = this.getOffset(this.canvas);
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this.bounds = new Phaser.Rectangle(this.offset.x, this.offset.y, width, height);
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this.aspectRatio = width / height;
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this.scaleMode = Phaser.StageScaleMode.NO_SCALE;
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this.scale = new Phaser.StageScaleMode(this._game);
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this.getOffset(this.canvas);
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this.bounds = new Phaser.Rectangle(this.offset.x, this.offset.y, width, height);
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this.aspectRatio = width / height;
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document.addEventListener('visibilitychange', function (event) {
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return _this.visibilityChange(event);
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}, false);
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@@ -11300,9 +11307,7 @@ var Phaser;
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this.bootScreen = new Phaser.BootScreen(this._game);
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this.pauseScreen = new Phaser.PauseScreen(this._game, this.width, this.height);
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this.orientationScreen = new Phaser.OrientationScreen(this._game);
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//this.scale.enterLandscape.add(this.orientationChange, this);
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//this.scale.enterPortrait.add(this.orientationChange, this);
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};
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};
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Stage.prototype.update = /**
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* Update stage for rendering. This will handle scaling, clearing
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* and PauseScreen/BootScreen updating and rendering.
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@@ -11344,31 +11349,7 @@ var Phaser;
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}
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}
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};
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Stage.prototype.enableOrientationCheck = /**
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* This method is called when the device orientation changes.
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*/
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/*
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private orientationChange(format: number, landscape: bool, portrait: bool) {
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if (this.scale.forceLandscape && portrait)
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{
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this._game.paused = true;
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this.scale.incorrectOrientation = true;
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}
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else if (this.scale.forcePortrait && landscape)
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{
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this._game.paused = true;
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this.scale.incorrectOrientation = true;
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}
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else if ((this.scale.forceLandscape && landscape) || (this.scale.forcePortrait && portrait))
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{
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this._game.paused = false;
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this.scale.incorrectOrientation = false;
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}
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}
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*/
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function (forceLandscape, forcePortrait, imageKey) {
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Stage.prototype.enableOrientationCheck = function (forceLandscape, forcePortrait, imageKey) {
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if (typeof imageKey === "undefined") { imageKey = ''; }
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this.scale.forceLandscape = forceLandscape;
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this.scale.forcePortrait = forcePortrait;
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@@ -11384,25 +11365,35 @@ var Phaser;
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}
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};
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Stage.prototype.pauseGame = function () {
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this.pauseScreen.onPaused();
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if(this.disablePauseScreen == false && this.pauseScreen) {
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this.pauseScreen.onPaused();
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}
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this.saveCanvasValues();
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this._game.paused = true;
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};
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Stage.prototype.resumeGame = function () {
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this.pauseScreen.onResume();
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if(this.disablePauseScreen == false && this.pauseScreen) {
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this.pauseScreen.onResume();
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}
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this.restoreCanvasValues();
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this._game.paused = false;
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};
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Stage.prototype.getOffset = /**
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* Get the DOM offset values of the given element
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*/
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function (element) {
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function (element, populateOffset) {
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if (typeof populateOffset === "undefined") { populateOffset = true; }
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var box = element.getBoundingClientRect();
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var clientTop = element.clientTop || document.body.clientTop || 0;
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var clientLeft = element.clientLeft || document.body.clientLeft || 0;
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var scrollTop = window.pageYOffset || element.scrollTop || document.body.scrollTop;
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var scrollLeft = window.pageXOffset || element.scrollLeft || document.body.scrollLeft;
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return new Phaser.Point(box.left + scrollLeft - clientLeft, box.top + scrollTop - clientTop);
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if(populateOffset) {
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this.offset = new Phaser.Point(box.left + scrollLeft - clientLeft, box.top + scrollTop - clientTop);
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return this.offset;
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} else {
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return new Phaser.Point(box.left + scrollLeft - clientLeft, box.top + scrollTop - clientTop);
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}
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};
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Stage.prototype.saveCanvasValues = /**
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* Save current canvas properties (strokeStyle, lineWidth and fillStyle) for later using.
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@@ -14220,7 +14211,7 @@ var Phaser;
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this.button = event.button;
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}
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// Fix to stop rogue browser plugins from blocking the visibility state event
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if(this.game.paused == true) {
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if(this.game.paused == true && this.game.stage.scale.incorrectOrientation == false) {
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this.game.stage.resumeGame();
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return this;
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}
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@@ -14243,28 +14234,6 @@ var Phaser;
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if(this.isMouse == false) {
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this.game.input.currentPointers++;
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}
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// Build our temporary click stack
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/*
|
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var _highestPriority = 0;
|
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var _highestRenderID = 0;
|
||||
var _highestRenderObject: number = -1;
|
||||
|
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for (var i = 0; i < this.game.input.totalTrackedObjects; i++)
|
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{
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if (this.game.input.inputObjects[i].input.checkPointerOver(this) && this.game.input.inputObjects[i].renderOrderID > _highestRenderID)
|
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{
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_highestRenderID = this.game.input.inputObjects[i].renderOrderID;
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_highestRenderObject = i;
|
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}
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}
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if (_highestRenderObject !== -1 && this._stateReset == false)
|
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{
|
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this.targetObject = this.game.input.inputObjects[_highestRenderObject];
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this.targetObject.input._touchedHandler(this);
|
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//_highestRenderObject.input._touchedHandler(this);
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}
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*/
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if(this.targetObject !== null) {
|
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this.targetObject.input._touchedHandler(this);
|
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}
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@@ -14289,49 +14258,7 @@ var Phaser;
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this._history.shift();
|
||||
}
|
||||
}
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||||
// Iterate through the tracked objects
|
||||
// Build our temporary click stack
|
||||
/*
|
||||
var _highestPriority = 0;
|
||||
var _highestRenderID = 0;
|
||||
var _highestRenderObject = null;
|
||||
|
||||
for (var i = 0; i < this.game.input.totalTrackedObjects; i++)
|
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{
|
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if (this.game.input.inputObjects[i].input.enabled)
|
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{
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//if (this.game.input.inputObjects[i].input.update(this) && this.game.input.inputObjects[i].input.priorityID > _highestPriority)
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if (this.game.input.inputObjects[i].input.update(this) && this.game.input.inputObjects[i].renderOrderID > _highestRenderID)
|
||||
{
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||||
_highestRenderID = this.game.input.inputObjects[i].renderOrderID;
|
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_highestRenderObject = this.game.input.inputObjects[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_highestRenderObject !== null)
|
||||
{
|
||||
_highestRenderObject.input._pointerOverHandler(this);
|
||||
|
||||
if (this.isDown && this._stateReset == false)
|
||||
{
|
||||
_highestRenderObject.input._touchedHandler(this);
|
||||
}
|
||||
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||||
// Now update all objects with the highest priority ID (can be more than 1)
|
||||
//for (var i = 0; i < this.game.input.totalTrackedObjects; i++)
|
||||
//{
|
||||
// if (this.game.input.inputObjects[i].input.priorityID == _highestPriority)
|
||||
// {
|
||||
// if (this.game.input.inputObjects[i].input._touchedHandler(this) == false)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
};
|
||||
Pointer.prototype.move = /**
|
||||
* Called when the Pointer is moved on the touchscreen
|
||||
@@ -14366,7 +14293,7 @@ var Phaser;
|
||||
}
|
||||
} else {
|
||||
// Build our temporary click stack
|
||||
var _highestRenderID = 0;
|
||||
var _highestRenderID = -1;
|
||||
var _highestRenderObject = -1;
|
||||
for(var i = 0; i < this.game.input.totalTrackedObjects; i++) {
|
||||
if(this.game.input.inputObjects[i].input.checkPointerOver(this) && this.game.input.inputObjects[i].renderOrderID > _highestRenderID) {
|
||||
@@ -14374,7 +14301,6 @@ var Phaser;
|
||||
_highestRenderObject = i;
|
||||
}
|
||||
}
|
||||
//console.log('pointer move', _highestRenderID);
|
||||
if(_highestRenderObject !== -1) {
|
||||
//console.log('setting target');
|
||||
this.targetObject = this.game.input.inputObjects[_highestRenderObject];
|
||||
@@ -14482,6 +14408,9 @@ var Phaser;
|
||||
this._holdSent = false;
|
||||
this._history.length = 0;
|
||||
this._stateReset = true;
|
||||
if(this.targetObject) {
|
||||
this.targetObject.input._releasedHandler(this);
|
||||
}
|
||||
this.targetObject = null;
|
||||
};
|
||||
Pointer.prototype.renderDebug = /**
|
||||
@@ -15126,8 +15055,8 @@ var Phaser;
|
||||
}
|
||||
event.preventDefault();
|
||||
for(var i = 0; i < event.changedTouches.length; i++) {
|
||||
console.log('touch enter');
|
||||
}
|
||||
//console.log('touch enter');
|
||||
}
|
||||
};
|
||||
Touch.prototype.onTouchLeave = /**
|
||||
* For touch enter and leave its a list of the touch points that have entered or left the target
|
||||
@@ -15141,8 +15070,8 @@ var Phaser;
|
||||
}
|
||||
event.preventDefault();
|
||||
for(var i = 0; i < event.changedTouches.length; i++) {
|
||||
console.log('touch leave');
|
||||
}
|
||||
//console.log('touch leave');
|
||||
}
|
||||
};
|
||||
Touch.prototype.onTouchMove = /**
|
||||
*
|
||||
@@ -15534,12 +15463,7 @@ var Phaser;
|
||||
this.pointer10.reset();
|
||||
}
|
||||
this.currentPointers = 0;
|
||||
for(var i = 0; i < this.totalTrackedObjects; i++) {
|
||||
this.inputObjects[i].input.reset();
|
||||
}
|
||||
this._game.stage.canvas.style.cursor = "default";
|
||||
this.inputObjects.length = 0;
|
||||
this.totalTrackedObjects = 0;
|
||||
if(hard == true) {
|
||||
this.onDown.dispose();
|
||||
this.onUp.dispose();
|
||||
@@ -15549,6 +15473,11 @@ var Phaser;
|
||||
this.onUp = new Phaser.Signal();
|
||||
this.onTap = new Phaser.Signal();
|
||||
this.onHold = new Phaser.Signal();
|
||||
for(var i = 0; i < this.totalTrackedObjects; i++) {
|
||||
this.inputObjects[i].input.reset();
|
||||
}
|
||||
this.inputObjects.length = 0;
|
||||
this.totalTrackedObjects = 0;
|
||||
}
|
||||
};
|
||||
Object.defineProperty(Input.prototype, "totalInactivePointers", {
|
||||
@@ -15777,7 +15706,7 @@ var Phaser;
|
||||
*/
|
||||
function (x, y, color) {
|
||||
if (typeof color === "undefined") { color = 'rgb(255,255,255)'; }
|
||||
this._game.stage.context.font = '24px Courier';
|
||||
this._game.stage.context.font = '14px Courier';
|
||||
this._game.stage.context.fillStyle = color;
|
||||
this._game.stage.context.fillText('Input', x, y);
|
||||
this._game.stage.context.fillText('Screen X: ' + this.x + ' Screen Y: ' + this.y, x, y + 14);
|
||||
@@ -16241,7 +16170,7 @@ var Phaser;
|
||||
*/
|
||||
this._step = 0;
|
||||
/**
|
||||
* Whether loader complete loading or not.
|
||||
* Whether load complete loading or not.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this._loadComplete = false;
|
||||
@@ -16343,7 +16272,7 @@ var Phaser;
|
||||
this.add = new Phaser.GameObjectFactory(this);
|
||||
this.sound = new Phaser.SoundManager(this);
|
||||
this.cache = new Phaser.Cache(this);
|
||||
this.loader = new Phaser.Loader(this, this.loadComplete);
|
||||
this.load = new Phaser.Loader(this, this.loadComplete);
|
||||
this.time = new Phaser.Time(this);
|
||||
this.tweens = new Phaser.TweenManager(this);
|
||||
this.input = new Phaser.Input(this);
|
||||
@@ -16387,7 +16316,7 @@ var Phaser;
|
||||
}
|
||||
};
|
||||
Game.prototype.loadComplete = /**
|
||||
* Called when the loader has finished after init was run.
|
||||
* Called when the load has finished after init was run.
|
||||
*/
|
||||
function () {
|
||||
this._loadComplete = true;
|
||||
@@ -16440,10 +16369,10 @@ var Phaser;
|
||||
*/
|
||||
function () {
|
||||
if(this.onInitCallback !== null) {
|
||||
this.loader.reset();
|
||||
this.load.reset();
|
||||
this.onInitCallback.call(this.callbackContext);
|
||||
// Is the loader empty?
|
||||
if(this.loader.queueSize == 0) {
|
||||
// Is the load empty?
|
||||
if(this.load.queueSize == 0) {
|
||||
if(this.onCreateCallback !== null) {
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
@@ -16552,7 +16481,7 @@ var Phaser;
|
||||
this.onDestroyCallback = null;
|
||||
this.cache = null;
|
||||
this.input = null;
|
||||
this.loader = null;
|
||||
this.load = null;
|
||||
this.sound = null;
|
||||
this.stage = null;
|
||||
this.time = null;
|
||||
@@ -17090,7 +17019,7 @@ var Phaser;
|
||||
this.camera = game.camera;
|
||||
this.cache = game.cache;
|
||||
this.input = game.input;
|
||||
this.loader = game.loader;
|
||||
this.load = game.load;
|
||||
this.math = game.math;
|
||||
this.motion = game.motion;
|
||||
this.sound = game.sound;
|
||||
|
||||
Reference in New Issue
Block a user