Updated Loader component and fixed a few Pointer issues.

This commit is contained in:
Richard Davey
2013-06-05 02:58:16 +01:00
parent d42f396ba0
commit 2f03f5fc43
118 changed files with 934 additions and 602 deletions
+2 -2
View File
@@ -3,8 +3,8 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
game.loader.addImageFile('balls', 'assets/sprites/balls.png');
game.loader.load();
game.load.image('balls', 'assets/sprites/balls.png');
game.load.start();
}
var scroller;
function create() {
+2 -2
View File
@@ -7,9 +7,9 @@
function init() {
game.loader.addImageFile('balls', 'assets/sprites/balls.png');
game.load.image('balls', 'assets/sprites/balls.png');
game.loader.load();
game.load.start();
}
+5 -5
View File
@@ -3,11 +3,11 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.loader.addImageFile('nashwan', 'assets/sprites/xenon2_ship.png');
game.loader.addImageFile('starfield', 'assets/misc/starfield.jpg');
game.loader.addImageFile('jet', 'assets/sprites/particle1.png');
game.loader.addImageFile('bullet', 'assets/misc/bullet1.png');
game.loader.load();
game.load.image('nashwan', 'assets/sprites/xenon2_ship.png');
game.load.image('starfield', 'assets/misc/starfield.jpg');
game.load.image('jet', 'assets/sprites/particle1.png');
game.load.image('bullet', 'assets/misc/bullet1.png');
game.load.start();
}
var scroller;
var emitter;
+5 -5
View File
@@ -7,12 +7,12 @@
function init() {
game.loader.addImageFile('nashwan', 'assets/sprites/xenon2_ship.png');
game.loader.addImageFile('starfield', 'assets/misc/starfield.jpg');
game.loader.addImageFile('jet', 'assets/sprites/particle1.png');
game.loader.addImageFile('bullet', 'assets/misc/bullet1.png');
game.load.image('nashwan', 'assets/sprites/xenon2_ship.png');
game.load.image('starfield', 'assets/misc/starfield.jpg');
game.load.image('jet', 'assets/sprites/particle1.png');
game.load.image('bullet', 'assets/misc/bullet1.png');
game.loader.load();
game.load.start();
}
+2 -2
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@@ -3,8 +3,8 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.loader.addImageFile('starray', 'assets/pics/auto_scroll_landscape.png');
game.loader.load();
game.load.image('starray', 'assets/pics/auto_scroll_landscape.png');
game.load.start();
}
function create() {
var zone = game.add.scrollZone('starray');
+2 -2
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@@ -7,9 +7,9 @@
function init() {
game.loader.addImageFile('starray', 'assets/pics/auto_scroll_landscape.png');
game.load.image('starray', 'assets/pics/auto_scroll_landscape.png');
game.loader.load();
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.loader.addImageFile('angelDawn', 'assets/pics/game14_angel_dawn.png');
game.loader.load();
game.load.image('angelDawn', 'assets/pics/game14_angel_dawn.png');
game.load.start();
}
var scroller;
function create() {
+2 -2
View File
@@ -7,9 +7,9 @@
function init() {
game.loader.addImageFile('angelDawn', 'assets/pics/game14_angel_dawn.png');
game.load.image('angelDawn', 'assets/pics/game14_angel_dawn.png');
game.loader.load();
game.load.start();
}
+3 -3
View File
@@ -3,9 +3,9 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.loader.addImageFile('dragonsun', 'assets/pics/cougar_dragonsun.png');
game.loader.addImageFile('overlay', 'assets/pics/scrollframe.png');
game.loader.load();
game.load.image('dragonsun', 'assets/pics/cougar_dragonsun.png');
game.load.image('overlay', 'assets/pics/scrollframe.png');
game.load.start();
}
var scroller;
function create() {
+3 -3
View File
@@ -7,10 +7,10 @@
function init() {
game.loader.addImageFile('dragonsun', 'assets/pics/cougar_dragonsun.png');
game.loader.addImageFile('overlay', 'assets/pics/scrollframe.png');
game.load.image('dragonsun', 'assets/pics/cougar_dragonsun.png');
game.load.image('overlay', 'assets/pics/scrollframe.png');
game.loader.load();
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.loader.addImageFile('crystal', 'assets/pics/jim_sachs_time_crystal.png');
game.loader.load();
game.load.image('crystal', 'assets/pics/jim_sachs_time_crystal.png');
game.load.start();
}
function create() {
// This creates our ScrollZone. It is positioned at x0 y0 (world coodinates) by default and uses
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
game.loader.addImageFile('crystal', 'assets/pics/jim_sachs_time_crystal.png');
game.loader.load();
game.load.image('crystal', 'assets/pics/jim_sachs_time_crystal.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.loader.addImageFile('balls', 'assets/sprites/balls.png');
game.loader.load();
game.load.image('balls', 'assets/sprites/balls.png');
game.load.start();
}
var leftFace;
var rightFace;
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
game.loader.addImageFile('balls', 'assets/sprites/balls.png');
game.loader.load();
game.load.image('balls', 'assets/sprites/balls.png');
game.load.start();
}