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https://github.com/wassname/phaser.git
synced 2026-07-19 11:26:26 +08:00
Updated Loader component and fixed a few Pointer issues.
This commit is contained in:
@@ -3,8 +3,8 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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game.loader.addImageFile('balls', 'assets/sprites/balls.png');
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game.loader.load();
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game.load.image('balls', 'assets/sprites/balls.png');
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game.load.start();
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}
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var scroller;
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function create() {
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@@ -7,9 +7,9 @@
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function init() {
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game.loader.addImageFile('balls', 'assets/sprites/balls.png');
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game.load.image('balls', 'assets/sprites/balls.png');
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game.loader.load();
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game.load.start();
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}
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@@ -3,11 +3,11 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.loader.addImageFile('nashwan', 'assets/sprites/xenon2_ship.png');
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game.loader.addImageFile('starfield', 'assets/misc/starfield.jpg');
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game.loader.addImageFile('jet', 'assets/sprites/particle1.png');
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game.loader.addImageFile('bullet', 'assets/misc/bullet1.png');
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game.loader.load();
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game.load.image('nashwan', 'assets/sprites/xenon2_ship.png');
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game.load.image('starfield', 'assets/misc/starfield.jpg');
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game.load.image('jet', 'assets/sprites/particle1.png');
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game.load.image('bullet', 'assets/misc/bullet1.png');
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game.load.start();
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}
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var scroller;
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var emitter;
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@@ -7,12 +7,12 @@
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function init() {
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game.loader.addImageFile('nashwan', 'assets/sprites/xenon2_ship.png');
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game.loader.addImageFile('starfield', 'assets/misc/starfield.jpg');
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game.loader.addImageFile('jet', 'assets/sprites/particle1.png');
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game.loader.addImageFile('bullet', 'assets/misc/bullet1.png');
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game.load.image('nashwan', 'assets/sprites/xenon2_ship.png');
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game.load.image('starfield', 'assets/misc/starfield.jpg');
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game.load.image('jet', 'assets/sprites/particle1.png');
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game.load.image('bullet', 'assets/misc/bullet1.png');
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game.loader.load();
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.loader.addImageFile('starray', 'assets/pics/auto_scroll_landscape.png');
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game.loader.load();
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game.load.image('starray', 'assets/pics/auto_scroll_landscape.png');
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game.load.start();
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}
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function create() {
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var zone = game.add.scrollZone('starray');
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@@ -7,9 +7,9 @@
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function init() {
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game.loader.addImageFile('starray', 'assets/pics/auto_scroll_landscape.png');
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game.load.image('starray', 'assets/pics/auto_scroll_landscape.png');
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game.loader.load();
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.loader.addImageFile('angelDawn', 'assets/pics/game14_angel_dawn.png');
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game.loader.load();
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game.load.image('angelDawn', 'assets/pics/game14_angel_dawn.png');
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game.load.start();
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}
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var scroller;
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function create() {
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@@ -7,9 +7,9 @@
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function init() {
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game.loader.addImageFile('angelDawn', 'assets/pics/game14_angel_dawn.png');
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game.load.image('angelDawn', 'assets/pics/game14_angel_dawn.png');
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game.loader.load();
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game.load.start();
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}
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@@ -3,9 +3,9 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.loader.addImageFile('dragonsun', 'assets/pics/cougar_dragonsun.png');
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game.loader.addImageFile('overlay', 'assets/pics/scrollframe.png');
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game.loader.load();
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game.load.image('dragonsun', 'assets/pics/cougar_dragonsun.png');
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game.load.image('overlay', 'assets/pics/scrollframe.png');
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game.load.start();
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}
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var scroller;
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function create() {
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@@ -7,10 +7,10 @@
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function init() {
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game.loader.addImageFile('dragonsun', 'assets/pics/cougar_dragonsun.png');
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game.loader.addImageFile('overlay', 'assets/pics/scrollframe.png');
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game.load.image('dragonsun', 'assets/pics/cougar_dragonsun.png');
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game.load.image('overlay', 'assets/pics/scrollframe.png');
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game.loader.load();
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.loader.addImageFile('crystal', 'assets/pics/jim_sachs_time_crystal.png');
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game.loader.load();
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game.load.image('crystal', 'assets/pics/jim_sachs_time_crystal.png');
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game.load.start();
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}
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function create() {
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// This creates our ScrollZone. It is positioned at x0 y0 (world coodinates) by default and uses
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@@ -7,8 +7,8 @@
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function init() {
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game.loader.addImageFile('crystal', 'assets/pics/jim_sachs_time_crystal.png');
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game.loader.load();
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game.load.image('crystal', 'assets/pics/jim_sachs_time_crystal.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.loader.addImageFile('balls', 'assets/sprites/balls.png');
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game.loader.load();
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game.load.image('balls', 'assets/sprites/balls.png');
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game.load.start();
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}
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var leftFace;
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var rightFace;
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@@ -7,8 +7,8 @@
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function init() {
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game.loader.addImageFile('balls', 'assets/sprites/balls.png');
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game.loader.load();
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game.load.image('balls', 'assets/sprites/balls.png');
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game.load.start();
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}
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