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Updated Loader component and fixed a few Pointer issues.
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@@ -3,11 +3,11 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.loader.addImageFile('nashwan', 'assets/sprites/xenon2_ship.png');
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game.loader.addImageFile('starfield', 'assets/misc/starfield.jpg');
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game.loader.addImageFile('jet', 'assets/sprites/particle1.png');
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game.loader.addImageFile('bullet', 'assets/misc/bullet1.png');
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game.loader.load();
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game.load.image('nashwan', 'assets/sprites/xenon2_ship.png');
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game.load.image('starfield', 'assets/misc/starfield.jpg');
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game.load.image('jet', 'assets/sprites/particle1.png');
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game.load.image('bullet', 'assets/misc/bullet1.png');
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game.load.start();
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}
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var scroller;
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var emitter;
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