mirror of
https://github.com/wassname/phaser.git
synced 2026-07-18 12:30:44 +08:00
Updated Loader component and fixed a few Pointer issues.
This commit is contained in:
@@ -5,8 +5,8 @@
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// Using Phasers asset loader we load up a PNG from the assets folder
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// The sprite sheet is a standard frame-by-frame sheet, and each frame is 37 x 45 pixels in size.
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// The final parameter (18) is the number of frames there are. You can omit this if your frames fill the entire sheet.
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game.loader.addSpriteSheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.loader.load();
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.load.start();
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}
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var mummy;
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function create() {
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@@ -10,8 +10,8 @@
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// The sprite sheet is a standard frame-by-frame sheet, and each frame is 37 x 45 pixels in size.
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// The final parameter (18) is the number of frames there are. You can omit this if your frames fill the entire sheet.
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game.loader.addSpriteSheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.loader.load();
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addSpriteSheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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game.loader.load();
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game.load.spritesheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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game.load.start();
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}
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var monster;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addSpriteSheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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game.loader.load();
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game.load.spritesheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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function create() {
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// This will create a Sprite positioned at the top-left of the game (0,0)
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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var smallBunny;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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var bigBunny;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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var bunny;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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var bunny;
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var tweenUp;
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
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game.loader.load();
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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var fuji;
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var tween;
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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var fuji;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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var fuji;
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function create() {
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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var fuji;
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var tween;
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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var fuji;
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var tweenUp;
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@@ -7,8 +7,8 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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}
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