Updated Loader component and fixed a few Pointer issues.

This commit is contained in:
Richard Davey
2013-06-05 02:58:16 +01:00
parent d42f396ba0
commit 2f03f5fc43
118 changed files with 934 additions and 602 deletions
+2 -2
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@@ -5,8 +5,8 @@
// Using Phasers asset loader we load up a PNG from the assets folder
// The sprite sheet is a standard frame-by-frame sheet, and each frame is 37 x 45 pixels in size.
// The final parameter (18) is the number of frames there are. You can omit this if your frames fill the entire sheet.
game.loader.addSpriteSheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.loader.load();
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.load.start();
}
var mummy;
function create() {
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@@ -10,8 +10,8 @@
// The sprite sheet is a standard frame-by-frame sheet, and each frame is 37 x 45 pixels in size.
// The final parameter (18) is the number of frames there are. You can omit this if your frames fill the entire sheet.
game.loader.addSpriteSheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.loader.load();
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.load.start();
}
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@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addSpriteSheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
game.loader.load();
game.load.spritesheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
game.load.start();
}
var monster;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addSpriteSheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
game.loader.load();
game.load.spritesheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
game.load.start();
}
+2 -2
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@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
function create() {
// This will create a Sprite positioned at the top-left of the game (0,0)
+2 -2
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@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
var smallBunny;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
var bigBunny;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
var bunny;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
var bunny;
var tweenUp;
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
var fuji;
var tween;
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
var fuji;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
var fuji;
function create() {
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
var fuji;
var tween;
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
+2 -2
View File
@@ -3,8 +3,8 @@
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
var fuji;
var tweenUp;
+2 -2
View File
@@ -7,8 +7,8 @@
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}