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Updated Loader component and fixed a few Pointer issues.
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@@ -3,8 +3,8 @@
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addSpriteSheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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game.loader.load();
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game.load.spritesheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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game.load.start();
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}
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var monster;
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function create() {
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